/* * Cards dll implementation * * Copyright (C) 2004 Sami Nopanen * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include <stdarg.h> #include "windef.h" #include "winbase.h" #include "winuser.h" #include "wingdi.h" #include "cards.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(cards); void WINAPI cdtTerm(void); static HINSTANCE hInst; static int cardWidth; static int cardHeight; static HBITMAP cardBitmaps[CARD_MAX + 1]; /*********************************************************************** * Initializes the cards.dll library. Loads the card bitmaps from the * resources, and initializes the card size variables. */ BOOL WINAPI cdtInit(int *width, int *height) { BITMAP bm; int i; TRACE("(%p, %p)\n", width, height); for(i = 0; i <= CARD_MAX; i++) cardBitmaps[i] = 0; for(i = 0; i <= CARD_MAX; i++) { cardBitmaps[i] = LoadBitmapA(hInst, MAKEINTRESOURCEA(i)); if(cardBitmaps[i] == 0) { cdtTerm(); return FALSE; } } GetObjectA(cardBitmaps[0], sizeof(BITMAP), &bm); *width = cardWidth = bm.bmWidth; *height = cardHeight = bm.bmHeight; return TRUE; } static DWORD do_blt(HDC hdc, int x, int y, int dx, int dy, HDC hMemoryDC, DWORD rasterOp ) { if((cardWidth == dx) && (cardHeight == dy)) return BitBlt(hdc, x, y, cardWidth, cardHeight, hMemoryDC, 0, 0, rasterOp); return StretchBlt(hdc, x, y, dx, dy, hMemoryDC, 0, 0, cardWidth, cardHeight, rasterOp); } /*********************************************************************** * Draw a card. Unlike cdtDrawCard, this version allows you to stretch * card bitmaps to the size you specify (dx, dy). See cdtDraw for info * on card, mode and color parameters. */ BOOL WINAPI cdtDrawExt(HDC hdc, int x, int y, int dx, int dy, int card, int mode, DWORD color) { HDC hMemoryDC; HBITMAP hCardBitmap; HGDIOBJ result; DWORD rasterOp = SRCCOPY; BOOL roundCornersFlag; BOOL eraseFlag = FALSE; BOOL drawFlag = TRUE; TRACE("(%p, %d, %d, %d, %d, %d, %d, %d)\n", hdc, x, y, dx, dy, card, mode, color); roundCornersFlag = !(mode & MODEFLAG_DONT_ROUND_CORNERS) && (dx == cardWidth) && (dy == cardHeight); mode &= ~MODEFLAG_DONT_ROUND_CORNERS; if((card < 0) || (card > CARD_MAX)) { FIXME("Unexpected card: %d\n", card); return FALSE; } if((mode < MODE_FACEUP) || (mode > MODE_DECKO)) { FIXME("Unexpected mode: %d\n", mode); return FALSE; } switch(mode) { case MODE_FACEUP: break; case MODE_FACEDOWN: break; case MODE_HILITE: rasterOp = NOTSRCCOPY; break; case MODE_GHOST: card = CARD_FREE_MASK; eraseFlag = TRUE; rasterOp = SRCAND; break; case MODE_REMOVE: eraseFlag = TRUE; drawFlag = FALSE; break; case MODE_INVISIBLEGHOST: card = CARD_FREE_MASK; rasterOp = SRCAND; break; case MODE_DECKX: card = CARD_BACK_THE_X; break; case MODE_DECKO: card = CARD_BACK_THE_O; break; } hMemoryDC = CreateCompatibleDC(hdc); if(hMemoryDC == 0) return FALSE; if(eraseFlag) { HBRUSH hBrush; RECT rect; hBrush = CreateSolidBrush(color); rect.left = x; rect.top = y; rect.right = x + cardWidth - 1; rect.bottom = y + cardHeight - 1; FillRect(hdc, &rect, hBrush); } if(drawFlag) { hCardBitmap = cardBitmaps[card]; if(hCardBitmap == 0) return FALSE; result = SelectObject(hMemoryDC, hCardBitmap); if((result == 0) || (result == HGDI_ERROR)) { DeleteDC(hMemoryDC); return FALSE; } SetBkColor(hdc, color); if(roundCornersFlag) { /* NOTE: native uses Get/SetPixel for corners, but that really * hurts on X11 since it needs a server round-trip for each pixel. * So we use a clip region instead. */ HRGN saved = CreateRectRgn( 0, 0, 0, 0 ); HRGN line = CreateRectRgn( x + 2, y, x + dx - 2, y + 1 ); HRGN clip = CreateRectRgn( x, y + 2, x + dx, y + dy - 2 ); CombineRgn( clip, clip, line, RGN_OR ); SetRectRgn( line, x + 1, y + 1, x + dx - 1, y + 2 ); CombineRgn( clip, clip, line, RGN_OR ); SetRectRgn( line, x + 1, y + dy - 2, x + dx - 1, y + dy - 1 ); CombineRgn( clip, clip, line, RGN_OR ); SetRectRgn( line, x + 2, y + dy - 1, x + dx - 2, y + dy ); CombineRgn( clip, clip, line, RGN_OR ); DeleteObject( line ); if (!GetClipRgn( hdc, saved )) { DeleteObject( saved ); saved = 0; } ExtSelectClipRgn( hdc, clip, RGN_AND ); DeleteObject( clip ); do_blt(hdc, x, y, dx, dy, hMemoryDC, rasterOp); SelectClipRgn( hdc, saved ); if (saved) DeleteObject( saved ); } else do_blt(hdc, x, y, dx, dy, hMemoryDC, rasterOp); } DeleteDC(hMemoryDC); return TRUE; } /*********************************************************************** * Draws a card at position x, y in its default size (as returned by * cdtInit. * * Mode controls how the card gets drawn: * MODE_FACEUP ; draw card facing up * MODE_FACEDOWN ; draw card facing down * MODE_HILITE ; draw face up, with NOTSRCCOPY * MODE_GHOST ; draw 'ghost' card * MODE_REMOVE ; draw with background color * MODE_INVISIBLEGHOST ; draw 'ghost' card, without clearing background * MODE_DECKX ; draw X * MODE_DECKO ; draw O * * The card parameter defines the card graphic to be drawn. If we are * drawing fronts of cards, card should have a value from 0 through 51 * to represent the card face. If we are drawing card backs, 53 through * 68 represent different card backs. * * When drawing card faces, two lowest bits represent the card suit * (clubs, diamonds, hearts, spades), and the bits above that define the * card value (ace, 2, ..., king). That is, * card = face * 4 + suit. * * Color parameter defines the background color, used when drawing some * card backs. */ BOOL WINAPI cdtDraw(HDC hdc, int x, int y, int card, int mode, DWORD color) { TRACE("(%p, %d, %d, %d, %d, %d)\n", hdc, x, y, card, mode, color); return cdtDrawExt(hdc, x, y, cardWidth, cardHeight, card, mode, color); } /*********************************************************************** * Animates the card backs, e.g. blinking lights on the robot, the sun * donning sunglasses, bats flying across the caste, etc.. Works only * for cards of normal size (as drawn with cdtDraw). To draw frames of * the card back animation, start with frame = 0, and increment the * frame by one, until cdtAnimate returns FALSE (to indicate that we * have gone through all frames of animation). */ BOOL WINAPI cdtAnimate(HDC hdc, int cardback, int x, int y, int frame) { TRACE("(%p, %d, %d, %d, %d)\n", hdc, cardback, x, y, frame); FIXME("Implement me.\n"); return FALSE; } /*********************************************************************** * Frees resources reserved by cdtInit. */ void WINAPI cdtTerm(void) { int i; TRACE("()\n"); for(i = 0; i <= CARD_MAX; i++) { if(cardBitmaps[i] != 0) DeleteObject(cardBitmaps[i]); cardBitmaps[i] = 0; } } /*********************************************************************** * DllMain. */ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) { switch (reason) { case DLL_PROCESS_ATTACH: hInst = inst; DisableThreadLibraryCalls( inst ); break; case DLL_PROCESS_DETACH: break; } return TRUE; }