/* * Copyright (C) 2002-2003 Jason Edmeades * Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_D3D9CAPS_H #define __WINE_D3D9CAPS_H #ifdef __i386__ #include <pshpack4.h> #endif /* * Definitions */ #define D3DCAPS_READ_SCANLINE 0x20000 #define D3DCURSORCAPS_COLOR 1 #define D3DCURSORCAPS_LOWRES 2 #define D3DDEVCAPS2_STREAMOFFSET __MSABI_LONG(0x00000001) #define D3DDEVCAPS2_DMAPNPATCH __MSABI_LONG(0x00000002) #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH __MSABI_LONG(0x00000004) #define D3DDEVCAPS2_ADAPTIVETESSNPATCH __MSABI_LONG(0x00000008) #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES __MSABI_LONG(0x00000010) #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH __MSABI_LONG(0x00000020) #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET __MSABI_LONG(0x00000040) #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000 #define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000 #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000 #define D3DDEVCAPS_HWRASTERIZATION 0x0080000 #define D3DDEVCAPS_PUREDEVICE 0x0100000 #define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000 #define D3DDEVCAPS_RTPATCHES 0x0400000 #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000 #define D3DDEVCAPS_NPATCHES 0x1000000 #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000 #define D3DFVFCAPS_PSIZE 0x100000 #define D3DLINECAPS_TEXTURE 0x01 #define D3DLINECAPS_ZTEST 0x02 #define D3DLINECAPS_BLEND 0x04 #define D3DLINECAPS_ALPHACMP 0x08 #define D3DLINECAPS_FOG 0x10 #define D3DLINECAPS_ANTIALIAS 0x20 #define D3DPBLENDCAPS_ZERO 0x00000001 #define D3DPBLENDCAPS_ONE 0x00000002 #define D3DPBLENDCAPS_SRCCOLOR 0x00000004 #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008 #define D3DPBLENDCAPS_SRCALPHA 0x00000010 #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020 #define D3DPBLENDCAPS_DESTALPHA 0x00000040 #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080 #define D3DPBLENDCAPS_DESTCOLOR 0x00000100 #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200 #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 #define D3DPBLENDCAPS_BLENDFACTOR 0x00002000 #define D3DPCMPCAPS_NEVER 0x01 #define D3DPCMPCAPS_LESS 0x02 #define D3DPCMPCAPS_EQUAL 0x04 #define D3DPCMPCAPS_LESSEQUAL 0x08 #define D3DPCMPCAPS_GREATER 0x10 #define D3DPCMPCAPS_NOTEQUAL 0x20 #define D3DPCMPCAPS_GREATEREQUAL 0x40 #define D3DPCMPCAPS_ALWAYS 0x80 #define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002) #define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004) #define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010) #define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020) #define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040) #define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080) #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100) #define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200) #define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400) #define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800) #define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000) #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS __MSABI_LONG(0x00004000) #define D3DPMISCCAPS_PERSTAGECONSTANT __MSABI_LONG(0x00008000) #define D3DPMISCCAPS_FOGANDSPECULARALPHA __MSABI_LONG(0x00010000) #define D3DPMISCCAPS_SEPARATEALPHABLEND __MSABI_LONG(0x00020000) #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS __MSABI_LONG(0x00040000) #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000) #define D3DPMISCCAPS_FOGVERTEXCLAMPED __MSABI_LONG(0x00100000) #ifndef D3D_DISABLE_9EX #define D3DPMISCCAPS_POSTBLENDSRGBCONVERT __MSABI_LONG(0x00200000) #endif #define D3DPRASTERCAPS_DITHER __MSABI_LONG(0x00000001) #define D3DPRASTERCAPS_PAT __MSABI_LONG(0x00000008) #define D3DPRASTERCAPS_ZTEST __MSABI_LONG(0x00000010) #define D3DPRASTERCAPS_FOGVERTEX __MSABI_LONG(0x00000080) #define D3DPRASTERCAPS_FOGTABLE __MSABI_LONG(0x00000100) #define D3DPRASTERCAPS_ANTIALIASEDGES __MSABI_LONG(0x00001000) #define D3DPRASTERCAPS_MIPMAPLODBIAS __MSABI_LONG(0x00002000) #define D3DPRASTERCAPS_ZBIAS __MSABI_LONG(0x00004000) #define D3DPRASTERCAPS_ZBUFFERLESSHSR __MSABI_LONG(0x00008000) #define D3DPRASTERCAPS_FOGRANGE __MSABI_LONG(0x00010000) #define D3DPRASTERCAPS_ANISOTROPY __MSABI_LONG(0x00020000) #define D3DPRASTERCAPS_WBUFFER __MSABI_LONG(0x00040000) #define D3DPRASTERCAPS_WFOG __MSABI_LONG(0x00100000) #define D3DPRASTERCAPS_ZFOG __MSABI_LONG(0x00200000) #define D3DPRASTERCAPS_COLORPERSPECTIVE __MSABI_LONG(0x00400000) #define D3DPRASTERCAPS_SCISSORTEST __MSABI_LONG(0x01000000) #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS __MSABI_LONG(0x02000000) #define D3DPRASTERCAPS_DEPTHBIAS __MSABI_LONG(0x04000000) #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE __MSABI_LONG(0x08000000) #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000 #define D3DPRESENT_INTERVAL_ONE 0x00000001 #define D3DPRESENT_INTERVAL_TWO 0x00000002 #define D3DPRESENT_INTERVAL_THREE 0x00000004 #define D3DPRESENT_INTERVAL_FOUR 0x00000008 #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000 #define D3DPSHADECAPS_FOGGOURAUD 0x80000 #define D3DPTADDRESSCAPS_WRAP 0x01 #define D3DPTADDRESSCAPS_MIRROR 0x02 #define D3DPTADDRESSCAPS_CLAMP 0x04 #define D3DPTADDRESSCAPS_BORDER 0x08 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10 #define D3DPTADDRESSCAPS_MIRRORONCE 0x20 #define D3DPTEXTURECAPS_PERSPECTIVE __MSABI_LONG(0x00000001) #define D3DPTEXTURECAPS_POW2 __MSABI_LONG(0x00000002) #define D3DPTEXTURECAPS_ALPHA __MSABI_LONG(0x00000004) #define D3DPTEXTURECAPS_SQUAREONLY __MSABI_LONG(0x00000020) #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040) #define D3DPTEXTURECAPS_ALPHAPALETTE __MSABI_LONG(0x00000080) #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100) #define D3DPTEXTURECAPS_PROJECTED __MSABI_LONG(0x00000400) #define D3DPTEXTURECAPS_CUBEMAP __MSABI_LONG(0x00000800) #define D3DPTEXTURECAPS_VOLUMEMAP __MSABI_LONG(0x00002000) #define D3DPTEXTURECAPS_MIPMAP __MSABI_LONG(0x00004000) #define D3DPTEXTURECAPS_MIPVOLUMEMAP __MSABI_LONG(0x00008000) #define D3DPTEXTURECAPS_MIPCUBEMAP __MSABI_LONG(0x00010000) #define D3DPTEXTURECAPS_CUBEMAP_POW2 __MSABI_LONG(0x00020000) #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 __MSABI_LONG(0x00040000) #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV __MSABI_LONG(0x00200000) #define D3DPTFILTERCAPS_MINFPOINT 0x00000100 #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200 #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800 #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000 #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000 #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000 #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000 #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000 #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000 #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000 #define D3DSTENCILCAPS_KEEP 0x01 #define D3DSTENCILCAPS_ZERO 0x02 #define D3DSTENCILCAPS_REPLACE 0x04 #define D3DSTENCILCAPS_INCRSAT 0x08 #define D3DSTENCILCAPS_DECRSAT 0x10 #define D3DSTENCILCAPS_INVERT 0x20 #define D3DSTENCILCAPS_INCR 0x40 #define D3DSTENCILCAPS_DECR 0x80 #define D3DSTENCILCAPS_TWOSIDED 0x100 #define D3DTEXOPCAPS_DISABLE 0x0000001 #define D3DTEXOPCAPS_SELECTARG1 0x0000002 #define D3DTEXOPCAPS_SELECTARG2 0x0000004 #define D3DTEXOPCAPS_MODULATE 0x0000008 #define D3DTEXOPCAPS_MODULATE2X 0x0000010 #define D3DTEXOPCAPS_MODULATE4X 0x0000020 #define D3DTEXOPCAPS_ADD 0x0000040 #define D3DTEXOPCAPS_ADDSIGNED 0x0000080 #define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100 #define D3DTEXOPCAPS_SUBTRACT 0x0000200 #define D3DTEXOPCAPS_ADDSMOOTH 0x0000400 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000 #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000 #define D3DTEXOPCAPS_PREMODULATE 0x0010000 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000 #define D3DTEXOPCAPS_BUMPENVMAP 0x0200000 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000 #define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000 #define D3DTEXOPCAPS_MULTIPLYADD 0x1000000 #define D3DTEXOPCAPS_LERP 0x2000000 #define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001) #define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002) #define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008) #define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010) #define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020) #define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040) #define D3DVTXPCAPS_TEXGEN_SPHEREMAP __MSABI_LONG(0x00000100) #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER __MSABI_LONG(0x00000200) #define D3DDTCAPS_UBYTE4 __MSABI_LONG(0x00000001) #define D3DDTCAPS_UBYTE4N __MSABI_LONG(0x00000002) #define D3DDTCAPS_SHORT2N __MSABI_LONG(0x00000004) #define D3DDTCAPS_SHORT4N __MSABI_LONG(0x00000008) #define D3DDTCAPS_USHORT2N __MSABI_LONG(0x00000010) #define D3DDTCAPS_USHORT4N __MSABI_LONG(0x00000020) #define D3DDTCAPS_UDEC3 __MSABI_LONG(0x00000040) #define D3DDTCAPS_DEC3N __MSABI_LONG(0x00000080) #define D3DDTCAPS_FLOAT16_2 __MSABI_LONG(0x00000100) #define D3DDTCAPS_FLOAT16_4 __MSABI_LONG(0x00000200) #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD __MSABI_LONG(0x00000020) #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION __MSABI_LONG(0x00000080) #define D3DCAPS3_COPY_TO_VIDMEM __MSABI_LONG(0x00000100) #define D3DCAPS3_COPY_TO_SYSTEMMEM __MSABI_LONG(0x00000200) #define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F) #define D3DCAPS2_NO2DDURING3DSCENE __MSABI_LONG(0x00000002) #define D3DCAPS2_FULLSCREENGAMMA __MSABI_LONG(0x00020000) #define D3DCAPS2_CANRENDERWINDOWED __MSABI_LONG(0x00080000) #define D3DCAPS2_CANCALIBRATEGAMMA __MSABI_LONG(0x00100000) #define D3DCAPS2_RESERVED __MSABI_LONG(0x02000000) #define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000) #define D3DCAPS2_DYNAMICTEXTURES __MSABI_LONG(0x20000000) #define D3DCAPS2_CANAUTOGENMIPMAP __MSABI_LONG(0x40000000) #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 #define D3DVS20_MAX_NUMTEMPS 32 #define D3DVS20_MIN_NUMTEMPS 12 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 #define D3DVS20CAPS_PREDICATION (1 << 0) #define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0) #define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1) #define D3DPS20CAPS_PREDICATION (1 << 2) #define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3) #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4) #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 #define D3DPS20_MAX_NUMTEMPS 32 #define D3DPS20_MIN_NUMTEMPS 12 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 #define D3DMIN30SHADERINSTRUCTIONS 512 #define D3DMAX30SHADERINSTRUCTIONS 32768 typedef struct _D3DVSHADERCAPS2_0 { DWORD Caps; INT DynamicFlowControlDepth; INT NumTemps; INT StaticFlowControlDepth; } D3DVSHADERCAPS2_0; typedef struct _D3DPSHADERCAPS2_0 { DWORD Caps; INT DynamicFlowControlDepth; INT NumTemps; INT StaticFlowControlDepth; INT NumInstructionSlots; } D3DPSHADERCAPS2_0; /* * The d3dcaps9 structure */ typedef struct _D3DCAPS9 { D3DDEVTYPE DeviceType; UINT AdapterOrdinal; DWORD Caps; DWORD Caps2; DWORD Caps3; DWORD PresentationIntervals; DWORD CursorCaps; DWORD DevCaps; DWORD PrimitiveMiscCaps; DWORD RasterCaps; DWORD ZCmpCaps; DWORD SrcBlendCaps; DWORD DestBlendCaps; DWORD AlphaCmpCaps; DWORD ShadeCaps; DWORD TextureCaps; DWORD TextureFilterCaps; DWORD CubeTextureFilterCaps; DWORD VolumeTextureFilterCaps; DWORD TextureAddressCaps; DWORD VolumeTextureAddressCaps; DWORD LineCaps; DWORD MaxTextureWidth, MaxTextureHeight; DWORD MaxVolumeExtent; DWORD MaxTextureRepeat; DWORD MaxTextureAspectRatio; DWORD MaxAnisotropy; float MaxVertexW; float GuardBandLeft; float GuardBandTop; float GuardBandRight; float GuardBandBottom; float ExtentsAdjust; DWORD StencilCaps; DWORD FVFCaps; DWORD TextureOpCaps; DWORD MaxTextureBlendStages; DWORD MaxSimultaneousTextures; DWORD VertexProcessingCaps; DWORD MaxActiveLights; DWORD MaxUserClipPlanes; DWORD MaxVertexBlendMatrices; DWORD MaxVertexBlendMatrixIndex; float MaxPointSize; DWORD MaxPrimitiveCount; DWORD MaxVertexIndex; DWORD MaxStreams; DWORD MaxStreamStride; DWORD VertexShaderVersion; DWORD MaxVertexShaderConst; DWORD PixelShaderVersion; float PixelShader1xMaxValue; /* DX 9 */ DWORD DevCaps2; float MaxNpatchTessellationLevel; DWORD Reserved5; UINT MasterAdapterOrdinal; UINT AdapterOrdinalInGroup; UINT NumberOfAdaptersInGroup; DWORD DeclTypes; DWORD NumSimultaneousRTs; DWORD StretchRectFilterCaps; D3DVSHADERCAPS2_0 VS20Caps; D3DPSHADERCAPS2_0 PS20Caps; DWORD VertexTextureFilterCaps; DWORD MaxVShaderInstructionsExecuted; DWORD MaxPShaderInstructionsExecuted; DWORD MaxVertexShader30InstructionSlots; DWORD MaxPixelShader30InstructionSlots; } D3DCAPS9; #ifdef __i386__ #include <poppack.h> #endif #endif