/* * Gameux library IClassFactory implementation * * Copyright (C) 2010 Mariusz PluciĆski * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include "config.h" #include <stdarg.h> #include "windef.h" #include "winbase.h" #include "ole2.h" #include "gameux.h" #include "gameux_private.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(gameux); typedef HRESULT (*fnCreateInstance)(IUnknown *pUnkOuter, IUnknown **ppObj); /*************************************************************** * gameux ClassFactory */ typedef struct _gameuxcf { IClassFactory IClassFactory_iface; fnCreateInstance pfnCreateInstance; } gameuxcf; static inline gameuxcf *impl_from_IClassFactory(IClassFactory *iface) { return CONTAINING_RECORD(iface, gameuxcf, IClassFactory_iface); } static HRESULT WINAPI gameuxcf_QueryInterface( IClassFactory *iface, REFIID riid, LPVOID *ppObj) { TRACE("(%p, %s, %p)\n", iface, debugstr_guid(riid), ppObj); *ppObj = NULL; if(IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IClassFactory)) { IClassFactory_AddRef(iface); *ppObj = iface; return S_OK; } FIXME("interface %s not implemented\n", debugstr_guid(riid)); return E_NOINTERFACE; } static ULONG WINAPI gameuxcf_AddRef( IClassFactory *iface) { TRACE("(%p)\n", iface); return 2; } static ULONG WINAPI gameuxcf_Release( IClassFactory *iface) { TRACE("(%p)\n", iface); return 1; } static HRESULT WINAPI gameuxcf_CreateInstance( IClassFactory *iface, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppObj) { gameuxcf *This = impl_from_IClassFactory(iface); HRESULT hr; IUnknown *pUnk; TRACE("(%p, %p, %s, %p)\n", iface, pUnkOuter, debugstr_guid(riid), ppObj); *ppObj = NULL; if(pUnkOuter) return CLASS_E_NOAGGREGATION; hr = This->pfnCreateInstance(pUnkOuter, &pUnk); if(FAILED(hr)) return hr; hr = IUnknown_QueryInterface(pUnk, riid, ppObj); IUnknown_Release(pUnk); return hr; } static HRESULT WINAPI gameuxcf_LockServer( IClassFactory *iface, BOOL dolock) { gameuxcf *This = impl_from_IClassFactory(iface); TRACE("(%p, %d)\n", This, dolock); FIXME("stub\n"); return S_OK; } static const struct IClassFactoryVtbl gameuxcf_vtbl = { gameuxcf_QueryInterface, gameuxcf_AddRef, gameuxcf_Release, gameuxcf_CreateInstance, gameuxcf_LockServer }; static gameuxcf gameexplorercf = { { &gameuxcf_vtbl }, GameExplorer_create }; static gameuxcf gamestatisticscf = { { &gameuxcf_vtbl }, GameStatistics_create }; /*************************************************************** * gameux ClassFactory */ HRESULT WINAPI DllGetClassObject( REFCLSID rclsid, REFIID riid, LPVOID *ppv) { IClassFactory *cf = NULL; TRACE("(%s, %s, %p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv); if(IsEqualCLSID(rclsid, &CLSID_GameExplorer)) { cf = &gameexplorercf.IClassFactory_iface; } else if( IsEqualCLSID( rclsid, &CLSID_GameStatistics )) { cf = &gamestatisticscf.IClassFactory_iface; } if(!cf) return CLASS_E_CLASSNOTAVAILABLE; return IClassFactory_QueryInterface(cf, riid, ppv); }