/* * IDirect3D8 implementation * * Copyright 2002-2004 Jason Edmeades * Copyright 2003-2004 Raphael Junqueira * Copyright 2004 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include <stdarg.h> #define NONAMELESSUNION #define NONAMELESSSTRUCT #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "wine/debug.h" #include "wine/unicode.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); static inline struct d3d8 *impl_from_IDirect3D8(IDirect3D8 *iface) { return CONTAINING_RECORD(iface, struct d3d8, IDirect3D8_iface); } static HRESULT WINAPI d3d8_QueryInterface(IDirect3D8 *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3D8) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3d8_AddRef(IDirect3D8 *iface) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); ULONG refcount = InterlockedIncrement(&d3d8->refcount); TRACE("%p increasing refcount to %u.\n", iface, refcount); return refcount; } static ULONG WINAPI d3d8_Release(IDirect3D8 *iface) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); ULONG refcount = InterlockedDecrement(&d3d8->refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { wined3d_mutex_lock(); wined3d_decref(d3d8->wined3d); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, d3d8); } return refcount; } static HRESULT WINAPI d3d8_RegisterSoftwareDevice(IDirect3D8 *iface, void *init_function) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); HRESULT hr; TRACE("iface %p, init_function %p.\n", iface, init_function); wined3d_mutex_lock(); hr = wined3d_register_software_device(d3d8->wined3d, init_function); wined3d_mutex_unlock(); return hr; } static UINT WINAPI d3d8_GetAdapterCount(IDirect3D8 *iface) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = wined3d_get_adapter_count(d3d8->wined3d); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_GetAdapterIdentifier(IDirect3D8 *iface, UINT adapter, DWORD flags, D3DADAPTER_IDENTIFIER8 *identifier) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); struct wined3d_adapter_identifier adapter_id; HRESULT hr; TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n", iface, adapter, flags, identifier); adapter_id.driver = identifier->Driver; adapter_id.driver_size = sizeof(identifier->Driver); adapter_id.description = identifier->Description; adapter_id.description_size = sizeof(identifier->Description); adapter_id.device_name = NULL; /* d3d9 only */ adapter_id.device_name_size = 0; /* d3d9 only */ wined3d_mutex_lock(); hr = wined3d_get_adapter_identifier(d3d8->wined3d, adapter, flags, &adapter_id); wined3d_mutex_unlock(); identifier->DriverVersion = adapter_id.driver_version; identifier->VendorId = adapter_id.vendor_id; identifier->DeviceId = adapter_id.device_id; identifier->SubSysId = adapter_id.subsystem_id; identifier->Revision = adapter_id.revision; memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier)); identifier->WHQLLevel = adapter_id.whql_level; return hr; } static UINT WINAPI d3d8_GetAdapterModeCount(IDirect3D8 *iface, UINT adapter) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); HRESULT hr; TRACE("iface %p, adapter %u.\n", iface, adapter); wined3d_mutex_lock(); hr = wined3d_get_adapter_mode_count(d3d8->wined3d, adapter, 0); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_EnumAdapterModes(IDirect3D8 *iface, UINT adapter, UINT mode_idx, D3DDISPLAYMODE *mode) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); HRESULT hr; TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n", iface, adapter, mode_idx, mode); wined3d_mutex_lock(); hr = wined3d_enum_adapter_modes(d3d8->wined3d, adapter, WINED3DFMT_UNKNOWN, mode_idx, (struct wined3d_display_mode *)mode); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) mode->Format = d3dformat_from_wined3dformat(mode->Format); return hr; } static HRESULT WINAPI d3d8_GetAdapterDisplayMode(IDirect3D8 *iface, UINT adapter, D3DDISPLAYMODE *mode) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); HRESULT hr; TRACE("iface %p, adapter %u, mode %p.\n", iface, adapter, mode); wined3d_mutex_lock(); hr = wined3d_get_adapter_display_mode(d3d8->wined3d, adapter, (struct wined3d_display_mode *)mode); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) mode->Format = d3dformat_from_wined3dformat(mode->Format); return hr; } static HRESULT WINAPI d3d8_CheckDeviceType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n", iface, adapter, device_type, display_format, backbuffer_format, windowed); wined3d_mutex_lock(); hr = wined3d_check_device_type(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format), wined3dformat_from_d3dformat(backbuffer_format), windowed); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); enum wined3d_resource_type wined3d_rtype; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n", iface, adapter, device_type, adapter_format, usage, resource_type, format); switch (resource_type) { case D3DRTYPE_VERTEXBUFFER: case D3DRTYPE_INDEXBUFFER: wined3d_rtype = WINED3D_RTYPE_BUFFER; break; default: wined3d_rtype = resource_type; break; } wined3d_mutex_lock(); hr = wined3d_check_device_format(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format), usage, wined3d_rtype, wined3dformat_from_d3dformat(format), WINED3D_SURFACE_TYPE_OPENGL); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n", iface, adapter, device_type, format, windowed, multisample_type); wined3d_mutex_lock(); hr = wined3d_check_device_multisample_type(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(format), windowed, (enum wined3d_multisample_type)multisample_type, NULL); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_CheckDepthStencilMatch(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n", iface, adapter, device_type, adapter_format, rt_format, ds_format); wined3d_mutex_lock(); hr = wined3d_check_depth_stencil_match(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format), wined3dformat_from_d3dformat(ds_format)); wined3d_mutex_unlock(); return hr; } void fixup_caps(WINED3DCAPS *caps) { /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */ if (caps->PixelShaderVersion) caps->PixelShaderVersion = D3DPS_VERSION(1,4); else caps->PixelShaderVersion = D3DPS_VERSION(0,0); if (caps->VertexShaderVersion) caps->VertexShaderVersion = D3DVS_VERSION(1,1); else caps->VertexShaderVersion = D3DVS_VERSION(0,0); caps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst); caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED; } static HRESULT WINAPI d3d8_GetDeviceCaps(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS8 *caps) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); WINED3DCAPS *wined3d_caps; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps); if (!caps) return D3DERR_INVALIDCALL; if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps)))) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); hr = wined3d_get_device_caps(d3d8->wined3d, adapter, device_type, wined3d_caps); wined3d_mutex_unlock(); fixup_caps(wined3d_caps); WINECAPSTOD3D8CAPS(caps, wined3d_caps) HeapFree(GetProcessHeap(), 0, wined3d_caps); return hr; } static HMONITOR WINAPI d3d8_GetAdapterMonitor(IDirect3D8 *iface, UINT adapter) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); HMONITOR ret; TRACE("iface %p, adapter %u.\n", iface, adapter); wined3d_mutex_lock(); ret = wined3d_get_adapter_monitor(d3d8->wined3d, adapter); wined3d_mutex_unlock(); return ret; } static HRESULT WINAPI d3d8_CreateDevice(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, IDirect3DDevice8 **device) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); IDirect3DDevice8Impl *object; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n", iface, adapter, device_type, focus_window, flags, parameters, device); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate device memory.\n"); return E_OUTOFMEMORY; } hr = device_init(object, d3d8, d3d8->wined3d, adapter, device_type, focus_window, flags, parameters); if (FAILED(hr)) { WARN("Failed to initialize device, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created device %p.\n", object); *device = &object->IDirect3DDevice8_iface; return D3D_OK; } static const struct IDirect3D8Vtbl d3d8_vtbl = { /* IUnknown */ d3d8_QueryInterface, d3d8_AddRef, d3d8_Release, /* IDirect3D8 */ d3d8_RegisterSoftwareDevice, d3d8_GetAdapterCount, d3d8_GetAdapterIdentifier, d3d8_GetAdapterModeCount, d3d8_EnumAdapterModes, d3d8_GetAdapterDisplayMode, d3d8_CheckDeviceType, d3d8_CheckDeviceFormat, d3d8_CheckDeviceMultiSampleType, d3d8_CheckDepthStencilMatch, d3d8_GetDeviceCaps, d3d8_GetAdapterMonitor, d3d8_CreateDevice, }; BOOL d3d8_init(struct d3d8 *d3d8) { d3d8->IDirect3D8_iface.lpVtbl = &d3d8_vtbl; d3d8->refcount = 1; wined3d_mutex_lock(); d3d8->wined3d = wined3d_create(8, WINED3D_LEGACY_DEPTH_BIAS); wined3d_mutex_unlock(); if (!d3d8->wined3d) return FALSE; return TRUE; }