/* * Copyright 2013 Detlef Riekenberg * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include <stdarg.h> #define COBJMACROS #include "windef.h" #include "winbase.h" #include "winuser.h" #include "objbase.h" #include "d3d11.h" BOOL WINAPI DllMain(HINSTANCE hdll, DWORD reason, LPVOID reserved) { switch (reason) { case DLL_WINE_PREATTACH: return FALSE; /* prefer native version */ case DLL_PROCESS_ATTACH: DisableThreadLibraryCalls(hdll); } return TRUE; } /*********************************************************************** * D3DX11CheckVersion * * Checks whether we are compiling against the correct d3d and d3dx library. */ BOOL WINAPI D3DX11CheckVersion(UINT d3dsdkversion, UINT d3dxsdkversion) { if ((d3dsdkversion == D3D11_SDK_VERSION) && (d3dxsdkversion == 43)) return TRUE; return FALSE; }