/* * Copyright 2006 Stefan D�singer * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H /* MAY NOT CONTAIN X11 or DGA specific includes/defines/structs! */ #include <stdarg.h> #include <stdio.h> #include "windef.h" #include "winbase.h" #include "wtypes.h" #include "wingdi.h" #include "winuser.h" #include "ddraw.h" #include "ddrawi.h" #include "d3d.h" #include "ddcomimpl.h" #include "wine/wined3d_interface.h" #include "wine/list.h" /***************************************************************************** * IParent - a helper interface *****************************************************************************/ DEFINE_GUID(IID_IParent, 0xc20e4c88, 0x74e7, 0x4940, 0xba, 0x9f, 0x2e, 0x32, 0x3f, 0x9d, 0xc9, 0x81); typedef struct IParent *LPPARENT, *PPARENT; #define INTERFACE IParent DECLARE_INTERFACE_(IParent,IUnknown) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; }; #undef INTERFACE #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IParent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IParent_AddRef(p) (p)->lpVtbl->AddRef(p) #define IParent_Release(p) (p)->lpVtbl->Release(p) #endif /* Typdef the interfaces */ typedef struct IDirectDrawImpl IDirectDrawImpl; typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl; typedef struct IDirectDrawClipperImpl IDirectDrawClipperImpl; typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl; typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl; typedef struct IDirect3DLightImpl IDirect3DLightImpl; typedef struct IDirect3DViewportImpl IDirect3DViewportImpl; typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl; typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl; typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl; typedef struct IParentImpl IParentImpl; /* Callbacks for implicit object destruction */ extern ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain); extern ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface); /* Global critical section */ extern CRITICAL_SECTION ddraw_cs; /***************************************************************************** * IDirectDraw implementation structure *****************************************************************************/ struct FvfToDecl { DWORD fvf; IWineD3DVertexDeclaration *decl; }; struct IDirectDrawImpl { /* IUnknown fields */ ICOM_VFIELD_MULTI(IDirectDraw7); ICOM_VFIELD_MULTI(IDirectDraw4); ICOM_VFIELD_MULTI(IDirectDraw3); ICOM_VFIELD_MULTI(IDirectDraw2); ICOM_VFIELD_MULTI(IDirectDraw); ICOM_VFIELD_MULTI(IDirect3D7); ICOM_VFIELD_MULTI(IDirect3D3); ICOM_VFIELD_MULTI(IDirect3D2); ICOM_VFIELD_MULTI(IDirect3D); /* See comment in IDirectDraw::AddRef */ LONG ref7, ref4, ref2, ref3, ref1, numIfaces; /* WineD3D linkage */ IWineD3D *wineD3D; IWineD3DDevice *wineD3DDevice; IDirectDrawSurfaceImpl *DepthStencilBuffer; BOOL d3d_initialized; /* Misc ddraw fields */ UINT total_vidmem; DWORD cur_scanline; BOOL fake_vblank; BOOL initialized; /* DirectDraw things, which are not handled by WineD3D */ DWORD cooperative_level; DWORD orig_width, orig_height; DWORD orig_bpp; DDCAPS caps; /* D3D things */ IDirectDrawSurfaceImpl *d3d_target; HWND d3d_window; IDirect3DDeviceImpl *d3ddevice; int d3dversion; /* Various HWNDs */ HWND focuswindow; HWND devicewindow; /* The surface type to request */ WINED3DSURFTYPE ImplType; /* Our private window class */ char classname[32]; WNDCLASSA wnd_class; /* Helpers for surface creation */ IDirectDrawSurfaceImpl *tex_root; BOOL depthstencil; /* For the dll unload cleanup code */ struct list ddraw_list_entry; /* The surface list - can't relay this to WineD3D * because of IParent */ struct list surface_list; LONG surfaces; /* FVF management */ struct FvfToDecl *decls; UINT numConvertedDecls, declArraySize; }; /* Declare the VTables. They can be found ddraw.c */ const IDirectDraw7Vtbl IDirectDraw7_Vtbl; const IDirectDraw4Vtbl IDirectDraw4_Vtbl; const IDirectDraw3Vtbl IDirectDraw3_Vtbl; const IDirectDraw2Vtbl IDirectDraw2_Vtbl; const IDirectDrawVtbl IDirectDraw1_Vtbl; /* Helper structures */ typedef struct EnumDisplayModesCBS { void *context; LPDDENUMMODESCALLBACK2 callback; } EnumDisplayModesCBS; typedef struct EnumSurfacesCBS { void *context; LPDDENUMSURFACESCALLBACK7 callback; LPDDSURFACEDESC2 pDDSD; DWORD Flags; } EnumSurfacesCBS; /* Utility functions */ void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn, DDSCAPS2* pOut); void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn, DDDEVICEIDENTIFIER* pOut); void IDirectDrawImpl_Destroy(IDirectDrawImpl *This); HRESULT WINAPI IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context); IWineD3DVertexDeclaration * IDirectDrawImpl_FindDecl(IDirectDrawImpl *This, DWORD fvf); /* The default surface type */ extern WINED3DSURFTYPE DefaultSurfaceType; /***************************************************************************** * IDirectDrawSurface implementation structure *****************************************************************************/ struct IDirectDrawSurfaceImpl { /* IUnknown fields */ ICOM_VFIELD_MULTI(IDirectDrawSurface7); ICOM_VFIELD_MULTI(IDirectDrawSurface3); ICOM_VFIELD_MULTI(IDirectDrawGammaControl); ICOM_VFIELD_MULTI(IDirect3DTexture2); ICOM_VFIELD_MULTI(IDirect3DTexture); LONG ref; IUnknown *ifaceToRelease; int version; /* Connections to other Objects */ IDirectDrawImpl *ddraw; IWineD3DSurface *WineD3DSurface; IWineD3DBaseTexture *wineD3DTexture; /* This implementation handles attaching surfaces to other surfaces */ IDirectDrawSurfaceImpl *next_attached; IDirectDrawSurfaceImpl *first_attached; /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases. * In mipmap and primary surfaces each level has only one attachment, which is the next surface level. * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill. */ #define MAX_COMPLEX_ATTACHED 6 IDirectDrawSurfaceImpl *complex_array[MAX_COMPLEX_ATTACHED]; /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there, * but no pointer to prevent temptations to traverse it in the wrong direction. */ BOOL is_complex_root; /* Surface description, for GetAttachedSurface */ DDSURFACEDESC2 surface_desc; /* Misc things */ DWORD uniqueness_value; UINT mipmap_level; WINED3DSURFTYPE ImplType; /* For D3DDevice creation */ BOOL isRenderTarget; /* Clipper objects */ IDirectDrawClipperImpl *clipper; /* For the ddraw surface list */ struct list surface_list_entry; DWORD Handle; }; /* VTable declaration. It's located in surface.c / surface_thunks.c */ const IDirectDrawSurface7Vtbl IDirectDrawSurface7_Vtbl; const IDirectDrawSurface3Vtbl IDirectDrawSurface3_Vtbl; const IDirectDrawGammaControlVtbl IDirectDrawGammaControl_Vtbl; const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl; const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl; HRESULT WINAPI IDirectDrawSurfaceImpl_AddAttachedSurface(IDirectDrawSurfaceImpl *This, IDirectDrawSurfaceImpl *Surf); void IDirectDrawSurfaceImpl_Destroy(IDirectDrawSurfaceImpl *This); /* Get the number of bytes per pixel for a given surface */ #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8)) #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat) /***************************************************************************** * IParent Implementation *****************************************************************************/ struct IParentImpl { /* IUnknown fields */ ICOM_VFIELD_MULTI(IParent); LONG ref; /* IParentImpl fields */ IUnknown *child; }; const IParentVtbl IParent_Vtbl; /***************************************************************************** * IDirect3DDevice implementation *****************************************************************************/ typedef enum { DDrawHandle_Unknown = 0, DDrawHandle_Texture = 1, DDrawHandle_Material = 2, DDrawHandle_Matrix = 3, DDrawHandle_StateBlock = 4 } DDrawHandleTypes; struct HandleEntry { void *ptr; DDrawHandleTypes type; }; struct IDirect3DDeviceImpl { /* IUnknown */ ICOM_VFIELD_MULTI(IDirect3DDevice7); ICOM_VFIELD_MULTI(IDirect3DDevice3); ICOM_VFIELD_MULTI(IDirect3DDevice2); ICOM_VFIELD_MULTI(IDirect3DDevice); LONG ref; /* Other object connections */ IWineD3DDevice *wineD3DDevice; IDirectDrawImpl *ddraw; IWineD3DIndexBuffer *indexbuffer; IDirectDrawSurfaceImpl *target; BOOL OffScreenTarget; /* Viewport management */ IDirect3DViewportImpl *viewport_list; IDirect3DViewportImpl *current_viewport; D3DVIEWPORT7 active_viewport; /* Light state */ DWORD material; /* Rendering functions to wrap D3D(1-3) to D3D7 */ D3DPRIMITIVETYPE primitive_type; DWORD vertex_type; DWORD render_flags; DWORD nb_vertices; LPBYTE vertex_buffer; DWORD vertex_size; DWORD buffer_size; /* Handle management */ struct HandleEntry *Handles; DWORD numHandles; D3DMATRIXHANDLE world, proj, view; }; /* Vtables in various versions */ const IDirect3DDevice7Vtbl IDirect3DDevice7_Vtbl; const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl; const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl; const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl; /* The IID */ const GUID IID_D3DDEVICE_WineD3D; /* Helper functions */ HRESULT IDirect3DImpl_GetCaps(IWineD3D *WineD3D, D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7); DWORD IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This); WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This); /* Structures */ struct EnumTextureFormatsCBS { LPD3DENUMTEXTUREFORMATSCALLBACK cbv2; LPD3DENUMPIXELFORMATSCALLBACK cbv7; void *Context; }; /***************************************************************************** * IDirect3D implementation *****************************************************************************/ /* No implementation structure as this is only another interface to DirectDraw */ /* the Vtables */ const IDirect3DVtbl IDirect3D1_Vtbl; const IDirect3D2Vtbl IDirect3D2_Vtbl; const IDirect3D3Vtbl IDirect3D3_Vtbl; const IDirect3D7Vtbl IDirect3D7_Vtbl; /* Structure for EnumZBufferFormats */ struct EnumZBufferFormatsData { LPD3DENUMPIXELFORMATSCALLBACK Callback; void *Context; }; /***************************************************************************** * IDirectDrawClipper implementation structure *****************************************************************************/ struct IDirectDrawClipperImpl { /* IUnknown fields */ ICOM_VFIELD_MULTI(IDirectDrawClipper); LONG ref; IWineD3DClipper *wineD3DClipper; IDirectDrawImpl *ddraw_owner; }; const IDirectDrawClipperVtbl IDirectDrawClipper_Vtbl; typedef IWineD3DClipper* (WINAPI *fnWineDirect3DCreateClipper)(IUnknown *); fnWineDirect3DCreateClipper pWineDirect3DCreateClipper; /***************************************************************************** * IDirectDrawPalette implementation structure *****************************************************************************/ struct IDirectDrawPaletteImpl { /* IUnknown fields */ ICOM_VFIELD_MULTI(IDirectDrawPalette); LONG ref; /* WineD3D uplink */ IWineD3DPalette *wineD3DPalette; /* IDirectDrawPalette fields */ IDirectDrawImpl *ddraw_owner; IUnknown *ifaceToRelease; }; const IDirectDrawPaletteVtbl IDirectDrawPalette_Vtbl; /****************************************************************************** * DirectDraw ClassFactory implementation - incomplete ******************************************************************************/ typedef struct { ICOM_VFIELD_MULTI(IClassFactory); LONG ref; HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID iid, LPVOID *ppObj); } IClassFactoryImpl; /* Helper structures */ struct object_creation_info { const CLSID *clsid; HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid, void **ppObj); }; /****************************************************************************** * IDirect3DLight implementation structure - Wraps to D3D7 ******************************************************************************/ struct IDirect3DLightImpl { ICOM_VFIELD_MULTI(IDirect3DLight); LONG ref; /* IDirect3DLight fields */ IDirectDrawImpl *ddraw; /* If this light is active for one viewport, put the viewport here */ IDirect3DViewportImpl *active_viewport; D3DLIGHT2 light; D3DLIGHT7 light7; DWORD dwLightIndex; /* Chained list used for adding / removing from viewports */ IDirect3DLightImpl *next; /* Activation function */ void (*activate)(IDirect3DLightImpl*); void (*desactivate)(IDirect3DLightImpl*); void (*update)(IDirect3DLightImpl*); }; /* Vtable */ const IDirect3DLightVtbl IDirect3DLight_Vtbl; /* Helper functions */ void light_update(IDirect3DLightImpl* This); void light_activate(IDirect3DLightImpl* This); void light_desactivate(IDirect3DLightImpl* This); /****************************************************************************** * IDirect3DMaterial implementation structure - Wraps to D3D7 ******************************************************************************/ struct IDirect3DMaterialImpl { ICOM_VFIELD_MULTI(IDirect3DMaterial3); ICOM_VFIELD_MULTI(IDirect3DMaterial2); ICOM_VFIELD_MULTI(IDirect3DMaterial); LONG ref; /* IDirect3DMaterial2 fields */ IDirectDrawImpl *ddraw; IDirect3DDeviceImpl *active_device; D3DMATERIAL mat; DWORD Handle; void (*activate)(IDirect3DMaterialImpl* this); }; /* VTables in various versions */ const IDirect3DMaterialVtbl IDirect3DMaterial_Vtbl; const IDirect3DMaterial2Vtbl IDirect3DMaterial2_Vtbl; const IDirect3DMaterial3Vtbl IDirect3DMaterial3_Vtbl; /* Helper functions */ void material_activate(IDirect3DMaterialImpl* This); /***************************************************************************** * IDirect3DViewport - Wraps to D3D7 *****************************************************************************/ struct IDirect3DViewportImpl { ICOM_VFIELD_MULTI(IDirect3DViewport3); LONG ref; /* IDirect3DViewport fields */ IDirectDrawImpl *ddraw; /* If this viewport is active for one device, put the device here */ IDirect3DDeviceImpl *active_device; DWORD num_lights; DWORD map_lights; int use_vp2; union { D3DVIEWPORT vp1; D3DVIEWPORT2 vp2; } viewports; /* Activation function */ void (*activate)(IDirect3DViewportImpl*); /* Field used to chain viewports together */ IDirect3DViewportImpl *next; /* Lights list */ IDirect3DLightImpl *lights; /* Background material */ IDirect3DMaterialImpl *background; }; /* Vtable */ const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl; /* Helper functions */ void viewport_activate(IDirect3DViewportImpl* This); /***************************************************************************** * IDirect3DExecuteBuffer - Wraps to D3D7 *****************************************************************************/ struct IDirect3DExecuteBufferImpl { /* IUnknown */ ICOM_VFIELD_MULTI(IDirect3DExecuteBuffer); LONG ref; /* IDirect3DExecuteBuffer fields */ IDirectDrawImpl *ddraw; IDirect3DDeviceImpl *d3ddev; D3DEXECUTEBUFFERDESC desc; D3DEXECUTEDATA data; /* This buffer will store the transformed vertices */ void *vertex_data; WORD *indices; int nb_indices; /* This flags is set to TRUE if we allocated ourselves the * data buffer */ BOOL need_free; }; /* The VTable */ const IDirect3DExecuteBufferVtbl IDirect3DExecuteBuffer_Vtbl; /* The execute function */ void IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This, IDirect3DDeviceImpl *Device, IDirect3DViewportImpl *ViewportImpl); /***************************************************************************** * IDirect3DVertexBuffer *****************************************************************************/ struct IDirect3DVertexBufferImpl { /*** IUnknown Methods ***/ ICOM_VFIELD_MULTI(IDirect3DVertexBuffer7); ICOM_VFIELD_MULTI(IDirect3DVertexBuffer); LONG ref; /*** WineD3D and ddraw links ***/ IWineD3DVertexBuffer *wineD3DVertexBuffer; IWineD3DVertexDeclaration *wineD3DVertexDeclaration; IDirectDrawImpl *ddraw; /*** Storage for D3D7 specific things ***/ DWORD Caps; }; /* The Vtables */ const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl; const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl; /***************************************************************************** * Helper functions from utils.c *****************************************************************************/ #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \ (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT) #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \ (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1) void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, WINED3DFORMAT WineD3DFormat); WINED3DFORMAT PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat); void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd); void DDRAW_dump_pixelformat(const DDPIXELFORMAT *PixelFormat); void dump_D3DMATRIX(const D3DMATRIX *mat); void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps); DWORD get_flexible_vertex_size(DWORD d3dvtVertexType); void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in); void DDRAW_dump_cooperativelevel(DWORD cooplevel); /* This only needs to be here as long the processvertices functionality of * IDirect3DExecuteBuffer isn't in WineD3D */ void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2); /* Used for generic dumping */ typedef struct { DWORD val; const char* name; } flag_info; #define FE(x) { x, #x } typedef struct { DWORD val; const char* name; void (*func)(const void *); ptrdiff_t offset; } member_info; /* Structure copy */ #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) } #define DD_STRUCT_COPY_BYSIZE(to,from) \ do { \ DWORD __size = (to)->dwSize; \ DWORD __copysize = __size; \ DWORD __resetsize = __size; \ assert(to != from); \ if (__resetsize > sizeof(*to)) \ __resetsize = sizeof(*to); \ memset(to,0,__resetsize); \ if ((from)->dwSize < __size) \ __copysize = (from)->dwSize; \ memcpy(to,from,__copysize); \ (to)->dwSize = __size;/*restore size*/ \ } while (0) #endif HRESULT hr_ddraw_from_wined3d(HRESULT hr);