/*
 * Copyright 2009 Henri Verbeet for CodeWeavers
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 *
 */

#include "config.h"
#include "wine/port.h"

#include "d3d10core_private.h"

WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);

static inline struct d3d10_blend_state *impl_from_ID3D10BlendState(ID3D10BlendState *iface)
{
    return CONTAINING_RECORD(iface, struct d3d10_blend_state, ID3D10BlendState_iface);
}

/* IUnknown methods */

static HRESULT STDMETHODCALLTYPE d3d10_blend_state_QueryInterface(ID3D10BlendState *iface,
        REFIID riid, void **object)
{
    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);

    if (IsEqualGUID(riid, &IID_ID3D10BlendState)
            || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
            || IsEqualGUID(riid, &IID_IUnknown))
    {
        IUnknown_AddRef(iface);
        *object = iface;
        return S_OK;
    }

    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));

    *object = NULL;
    return E_NOINTERFACE;
}

static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState *iface)
{
    struct d3d10_blend_state *This = impl_from_ID3D10BlendState(iface);
    ULONG refcount = InterlockedIncrement(&This->refcount);

    TRACE("%p increasing refcount to %u.\n", This, refcount);

    return refcount;
}

static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState *iface)
{
    struct d3d10_blend_state *This = impl_from_ID3D10BlendState(iface);
    ULONG refcount = InterlockedDecrement(&This->refcount);

    TRACE("%p decreasing refcount to %u.\n", This, refcount);

    if (!refcount)
    {
        HeapFree(GetProcessHeap(), 0, This);
    }

    return refcount;
}

/* ID3D10DeviceChild methods */

static void STDMETHODCALLTYPE d3d10_blend_state_GetDevice(ID3D10BlendState *iface, ID3D10Device **device)
{
    FIXME("iface %p, device %p stub!\n", iface, device);
}

static HRESULT STDMETHODCALLTYPE d3d10_blend_state_GetPrivateData(ID3D10BlendState *iface,
        REFGUID guid, UINT *data_size, void *data)
{
    FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
            iface, debugstr_guid(guid), data_size, data);

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateData(ID3D10BlendState *iface,
        REFGUID guid, UINT data_size, const void *data)
{
    FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
            iface, debugstr_guid(guid), data_size, data);

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateDataInterface(ID3D10BlendState *iface,
        REFGUID guid, const IUnknown *data)
{
    FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);

    return E_NOTIMPL;
}

/* ID3D10BlendState methods */

static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState *iface,
        D3D10_BLEND_DESC *desc)
{
    FIXME("iface %p, desc %p stub!\n", iface, desc);
}

static const struct ID3D10BlendStateVtbl d3d10_blend_state_vtbl =
{
    /* IUnknown methods */
    d3d10_blend_state_QueryInterface,
    d3d10_blend_state_AddRef,
    d3d10_blend_state_Release,
    /* ID3D10DeviceChild methods */
    d3d10_blend_state_GetDevice,
    d3d10_blend_state_GetPrivateData,
    d3d10_blend_state_SetPrivateData,
    d3d10_blend_state_SetPrivateDataInterface,
    /* ID3D10BlendState methods */
    d3d10_blend_state_GetDesc,
};

HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state)
{
    state->ID3D10BlendState_iface.lpVtbl = &d3d10_blend_state_vtbl;
    state->refcount = 1;

    return S_OK;
}

static inline struct d3d10_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
{
    return CONTAINING_RECORD(iface, struct d3d10_depthstencil_state, ID3D10DepthStencilState_iface);
}

/* IUnknown methods */

static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10DepthStencilState *iface,
        REFIID riid, void **object)
{
    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);

    if (IsEqualGUID(riid, &IID_ID3D10DepthStencilState)
            || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
            || IsEqualGUID(riid, &IID_IUnknown))
    {
        IUnknown_AddRef(iface);
        *object = iface;
        return S_OK;
    }

    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));

    *object = NULL;
    return E_NOINTERFACE;
}

static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStencilState *iface)
{
    struct d3d10_depthstencil_state *This = impl_from_ID3D10DepthStencilState(iface);
    ULONG refcount = InterlockedIncrement(&This->refcount);

    TRACE("%p increasing refcount to %u.\n", This, refcount);

    return refcount;
}

static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface)
{
    struct d3d10_depthstencil_state *This = impl_from_ID3D10DepthStencilState(iface);
    ULONG refcount = InterlockedDecrement(&This->refcount);

    TRACE("%p decreasing refcount to %u.\n", This, refcount);

    if (!refcount)
    {
        HeapFree(GetProcessHeap(), 0, This);
    }

    return refcount;
}

/* ID3D10DeviceChild methods */

static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthStencilState *iface, ID3D10Device **device)
{
    FIXME("iface %p, device %p stub!\n", iface, device);
}

static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10DepthStencilState *iface,
        REFGUID guid, UINT *data_size, void *data)
{
    FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
            iface, debugstr_guid(guid), data_size, data);

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateData(ID3D10DepthStencilState *iface,
        REFGUID guid, UINT data_size, const void *data)
{
    FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
            iface, debugstr_guid(guid), data_size, data);

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateDataInterface(ID3D10DepthStencilState *iface,
        REFGUID guid, const IUnknown *data)
{
    FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);

    return E_NOTIMPL;
}

/* ID3D10DepthStencilState methods */

static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDesc(ID3D10DepthStencilState *iface,
        D3D10_DEPTH_STENCIL_DESC *desc)
{
    FIXME("iface %p, desc %p stub!\n", iface, desc);
}

static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl =
{
    /* IUnknown methods */
    d3d10_depthstencil_state_QueryInterface,
    d3d10_depthstencil_state_AddRef,
    d3d10_depthstencil_state_Release,
    /* ID3D10DeviceChild methods */
    d3d10_depthstencil_state_GetDevice,
    d3d10_depthstencil_state_GetPrivateData,
    d3d10_depthstencil_state_SetPrivateData,
    d3d10_depthstencil_state_SetPrivateDataInterface,
    /* ID3D10DepthStencilState methods */
    d3d10_depthstencil_state_GetDesc,
};

HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state)
{
    state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
    state->refcount = 1;

    return S_OK;
}

static inline struct d3d10_rasterizer_state *impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface)
{
    return CONTAINING_RECORD(iface, struct d3d10_rasterizer_state, ID3D10RasterizerState_iface);
}

/* IUnknown methods */

static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_QueryInterface(ID3D10RasterizerState *iface,
        REFIID riid, void **object)
{
    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);

    if (IsEqualGUID(riid, &IID_ID3D10RasterizerState)
            || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
            || IsEqualGUID(riid, &IID_IUnknown))
    {
        IUnknown_AddRef(iface);
        *object = iface;
        return S_OK;
    }

    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));

    *object = NULL;
    return E_NOINTERFACE;
}

static ULONG STDMETHODCALLTYPE d3d10_rasterizer_state_AddRef(ID3D10RasterizerState *iface)
{
    struct d3d10_rasterizer_state *This = impl_from_ID3D10RasterizerState(iface);
    ULONG refcount = InterlockedIncrement(&This->refcount);

    TRACE("%p increasing refcount to %u.\n", This, refcount);

    return refcount;
}

static ULONG STDMETHODCALLTYPE d3d10_rasterizer_state_Release(ID3D10RasterizerState *iface)
{
    struct d3d10_rasterizer_state *This = impl_from_ID3D10RasterizerState(iface);
    ULONG refcount = InterlockedDecrement(&This->refcount);

    TRACE("%p decreasing refcount to %u.\n", This, refcount);

    if (!refcount)
    {
        HeapFree(GetProcessHeap(), 0, This);
    }

    return refcount;
}

/* ID3D10DeviceChild methods */

static void STDMETHODCALLTYPE d3d10_rasterizer_state_GetDevice(ID3D10RasterizerState *iface, ID3D10Device **device)
{
    FIXME("iface %p, device %p stub!\n", iface, device);
}

static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_GetPrivateData(ID3D10RasterizerState *iface,
        REFGUID guid, UINT *data_size, void *data)
{
    FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
            iface, debugstr_guid(guid), data_size, data);

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_SetPrivateData(ID3D10RasterizerState *iface,
        REFGUID guid, UINT data_size, const void *data)
{
    FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
            iface, debugstr_guid(guid), data_size, data);

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_SetPrivateDataInterface(ID3D10RasterizerState *iface,
        REFGUID guid, const IUnknown *data)
{
    FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);

    return E_NOTIMPL;
}

/* ID3D10RasterizerState methods */

static void STDMETHODCALLTYPE d3d10_rasterizer_state_GetDesc(ID3D10RasterizerState *iface,
        D3D10_RASTERIZER_DESC *desc)
{
    FIXME("iface %p, desc %p stub!\n", iface, desc);
}

static const struct ID3D10RasterizerStateVtbl d3d10_rasterizer_state_vtbl =
{
    /* IUnknown methods */
    d3d10_rasterizer_state_QueryInterface,
    d3d10_rasterizer_state_AddRef,
    d3d10_rasterizer_state_Release,
    /* ID3D10DeviceChild methods */
    d3d10_rasterizer_state_GetDevice,
    d3d10_rasterizer_state_GetPrivateData,
    d3d10_rasterizer_state_SetPrivateData,
    d3d10_rasterizer_state_SetPrivateDataInterface,
    /* ID3D10RasterizerState methods */
    d3d10_rasterizer_state_GetDesc,
};

HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state)
{
    state->ID3D10RasterizerState_iface.lpVtbl = &d3d10_rasterizer_state_vtbl;
    state->refcount = 1;

    return S_OK;
}

static inline struct d3d10_sampler_state *impl_from_ID3D10SamplerState(ID3D10SamplerState *iface)
{
    return CONTAINING_RECORD(iface, struct d3d10_sampler_state, ID3D10SamplerState_iface);
}

/* IUnknown methods */

static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_QueryInterface(ID3D10SamplerState *iface,
        REFIID riid, void **object)
{
    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);

    if (IsEqualGUID(riid, &IID_ID3D10SamplerState)
            || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
            || IsEqualGUID(riid, &IID_IUnknown))
    {
        IUnknown_AddRef(iface);
        *object = iface;
        return S_OK;
    }

    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));

    *object = NULL;
    return E_NOINTERFACE;
}

static ULONG STDMETHODCALLTYPE d3d10_sampler_state_AddRef(ID3D10SamplerState *iface)
{
    struct d3d10_sampler_state *This = impl_from_ID3D10SamplerState(iface);
    ULONG refcount = InterlockedIncrement(&This->refcount);

    TRACE("%p increasing refcount to %u.\n", This, refcount);

    return refcount;
}

static ULONG STDMETHODCALLTYPE d3d10_sampler_state_Release(ID3D10SamplerState *iface)
{
    struct d3d10_sampler_state *This = impl_from_ID3D10SamplerState(iface);
    ULONG refcount = InterlockedDecrement(&This->refcount);

    TRACE("%p decreasing refcount to %u.\n", This, refcount);

    if (!refcount)
    {
        HeapFree(GetProcessHeap(), 0, This);
    }

    return refcount;
}

/* ID3D10DeviceChild methods */

static void STDMETHODCALLTYPE d3d10_sampler_state_GetDevice(ID3D10SamplerState *iface, ID3D10Device **device)
{
    FIXME("iface %p, device %p stub!\n", iface, device);
}

static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_GetPrivateData(ID3D10SamplerState *iface,
        REFGUID guid, UINT *data_size, void *data)
{
    FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
            iface, debugstr_guid(guid), data_size, data);

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_SetPrivateData(ID3D10SamplerState *iface,
        REFGUID guid, UINT data_size, const void *data)
{
    FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
            iface, debugstr_guid(guid), data_size, data);

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_SetPrivateDataInterface(ID3D10SamplerState *iface,
        REFGUID guid, const IUnknown *data)
{
    FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);

    return E_NOTIMPL;
}

/* ID3D10SamplerState methods */

static void STDMETHODCALLTYPE d3d10_sampler_state_GetDesc(ID3D10SamplerState *iface,
        D3D10_SAMPLER_DESC *desc)
{
    FIXME("iface %p, desc %p stub!\n", iface, desc);
}

static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
{
    /* IUnknown methods */
    d3d10_sampler_state_QueryInterface,
    d3d10_sampler_state_AddRef,
    d3d10_sampler_state_Release,
    /* ID3D10DeviceChild methods */
    d3d10_sampler_state_GetDevice,
    d3d10_sampler_state_GetPrivateData,
    d3d10_sampler_state_SetPrivateData,
    d3d10_sampler_state_SetPrivateDataInterface,
    /* ID3D10SamplerState methods */
    d3d10_sampler_state_GetDesc,
};

HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state)
{
    state->ID3D10SamplerState_iface.lpVtbl = &d3d10_sampler_state_vtbl;
    state->refcount = 1;

    return S_OK;
}