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Józef Kucia authored
We never supported, and we should never need to support more than 8 user clip planes in wined3d. OpenGL drivers do not expose more than 8 clip distances. Similarly, other APIs, D3D10, D3D11 and D3D12 provide exactly 8 clip distances. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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