• Stefan Dösinger's avatar
    wined3d: Use local constants for bump parameters. · 3372846a
    Stefan Dösinger authored
    This simplifies the loading code a bit. The constants were never
    designed to be at the same location in all shaders, so there's no
    point in using program.env. This way we don't collide with the d3d
    shader constants and its easier to work together with NP2 fixups and
    other shaders.
    3372846a
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