• Henri Verbeet's avatar
    wined3d: Remove the remains of an ATI_fragment_shader hack. · 476c8352
    Henri Verbeet authored
    This was originally added as a workaround for a Mesa bug by commit
    ddf52dda. The other half of the hack has since
    been removed. This code causes problems when wglDeleteContext() from a
    different thread causes our current context to be destroyed, since
    wglGetCurrentContext() will return a destroyed context in that case. That is a
    flaw in our wgl implementation, since wglDeleteContext() shouldn't allow a
    context that's current in a different thread to be destroyed, but this hack is
    a bad idea regardless.
    476c8352
Name
Last commit
Last update
dlls Loading commit data...
documentation Loading commit data...
fonts Loading commit data...
include Loading commit data...
libs Loading commit data...
loader Loading commit data...
programs Loading commit data...
server Loading commit data...
tools Loading commit data...
.gitignore Loading commit data...
ANNOUNCE Loading commit data...
AUTHORS Loading commit data...
COPYING.LIB Loading commit data...
LICENSE Loading commit data...
LICENSE.OLD Loading commit data...
Make.rules.in Loading commit data...
Makefile.in Loading commit data...
README Loading commit data...
VERSION Loading commit data...
aclocal.m4 Loading commit data...
configure Loading commit data...
configure.ac Loading commit data...