• Stefan Dösinger's avatar
    wined3d: sincos for vertex shaders. · 64926223
    Stefan Dösinger authored
    SCS is unfortunately a fragment program only instruction. If we have the NV
    extensions we can use SIN and COS. Otherwise we have to approximate sine and
    cosine with a taylor series. Luckily we're provided with the necessary
    constants by the application.
    64926223
Name
Last commit
Last update
dlls Loading commit data...
documentation Loading commit data...
fonts Loading commit data...
include Loading commit data...
libs Loading commit data...
loader Loading commit data...
programs Loading commit data...
server Loading commit data...
tools Loading commit data...
.gitignore Loading commit data...
ANNOUNCE Loading commit data...
AUTHORS Loading commit data...
COPYING.LIB Loading commit data...
LICENSE Loading commit data...
LICENSE.OLD Loading commit data...
Make.rules.in Loading commit data...
Makefile.in Loading commit data...
README Loading commit data...
VERSION Loading commit data...
aclocal.m4 Loading commit data...
configure Loading commit data...
configure.ac Loading commit data...