• Henri Verbeet's avatar
    wined3d: Get rid of struct glDescriptor. · 69b76122
    Henri Verbeet authored
    In general it might not be a bad idea to group GL specific data into a
    separate struct, but IWineD3DSurfaceImpl is currently the only thing that
    bothers. It doesn't get it quite right either, since e.g. the PBO isn't in
    glDescriptor either.
    69b76122
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