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Jan Sikorski authored
Only actually take the lock for the immediate context. According to the d3d11 documentation, operations on device contexts are not thread safe, and testing on Windows confirms this. Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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