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Matteo Bruni authored
All D3D versions seem to basically guarantee invariance for the vertex position at the very least. In practice, desktop GL implementations also do the same. That's not necessarily the case for tile based renderers, where the cost of providing invariance might be non negligible. We want this behavior though, so let's ask for it explicitly. Based on a patch by Stefan Dösinger. Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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