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Józef Kucia authored
For D3D10+. When WINED3D_RTYPE_NONE is passed the wined3d_check_device_format() function checks if a format is supported for all reasonable resource types for a given usage. For now render target and depth stencil support can be queried using this method. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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