• Stefan Dösinger's avatar
    wined3d: Improve color fixups in atifs shaders. · 92fee8c0
    Stefan Dösinger authored
    The abilities of this hardware is too limited to support generic sign /
    swizzle fixups. A generic handler would consume 4 of the 8 available
    color instruction slots and 2 alpha instruction slots.
    
    The bump mapping handler code has its own way of handling the color
    fixups. It merges the fixup into the perturbation calculation without
    requiring extra shader instructions. In theory this is possible for the
    majority of d3d texture ops as well, but I don't think this is worth the
    effort. I expect that this code will only be used for the ddraw signed
    format test in practice.
    92fee8c0
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