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Brendan Shanks authored
The underlying resource for bitmaps created with D2D1_BITMAP_OPTIONS_CANNOT_DRAW doesn't necessarily have D3D10_BIND_SHADER_RESOURCE in its bind flags. Original patch by Robin Kertels <robin.kertels@gmail.com> Signed-off-by: Brendan Shanks <bshanks@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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