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Henri Verbeet authored
Note that the constants like WINED3D_ALLOCATOR_CHUNK_SIZE and WINED3D_ALLOCATOR_MIN_BLOCK_SIZE are somewhat arbitrary, rather than the result of careful tuning. That's mostly because we have a couple of known stalls in e.g. the command stream that would largely invalidate such tuning. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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