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Jan Sikorski authored
Using a registry setting. Games sometimes use DEFAULT usage and no CPU access combined with UpdateSubresource() for often-changing constants, causing us to interrupt the render pass and transfer through a staging buffer on each update. In such cases forcing the buffers to be mappable greatly increases performance. Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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