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Ivan Gyurdiev authored
SM 3.0 can pack multiple "semantics" into 12 generic input/output registers. To support that, define temporaries called IN and OUT, and use those as the output registers. At the end of the vshader, unpack the OUT temps into the proper GL variables. At the beginning of the pshader, pack the GL variables back into 12 IN registers.
a1f4dfe4
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