• Ivan Gyurdiev's avatar
    wined3d: Add support for shader model 3.0 I/O registers. · a1f4dfe4
    Ivan Gyurdiev authored
    SM 3.0 can pack multiple "semantics" into 12 generic input/output registers.
    
    To support that, define temporaries called IN and OUT, and use those as
    the output registers. At the end of the vshader, unpack the OUT temps
    into the proper GL variables. At the beginning of the pshader, pack the
    GL variables back into 12 IN registers.
    a1f4dfe4
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