-
Roderick Colenbrander authored
Let the few existing parts which need the capabiliteis use the WineD3D capability structure (gl_info). This info structure contains next to 'flags' inidicating certain features also all GL/GLX functions pointers. Because D3D8 moves over to the wined3d gl_info structure all the gl prototypes in d3dcore_gl.h were unneeded and removed.
b24e69dc
Name |
Last commit
|
Last update |
---|---|---|
dlls | ||
documentation | ||
fonts | ||
include | ||
libs | ||
loader | ||
programs | ||
server | ||
tools | ||
.gitignore | ||
ANNOUNCE | ||
AUTHORS | ||
COPYING.LIB | ||
ChangeLog | ||
DEVELOPERS-HINTS | ||
LICENSE | ||
LICENSE.OLD | ||
Make.rules.in | ||
Makefile.in | ||
README | ||
VERSION | ||
aclocal.m4 | ||
configure | ||
configure.ac |