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Lionel Ulmer authored
as ugly as before). - Handle properly (ie as on real Windows) negative values in rectangles during blitting.
43c3dc4d
as ugly as before). - Handle properly (ie as on real Windows) negative values in rectangles during blitting.
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d3ddevice | Loading commit data... | |
dclipper | Loading commit data... | |
ddraw | Loading commit data... | |
direct3d | Loading commit data... | |
dpalette | Loading commit data... | |
dsurface | Loading commit data... | |
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Makefile.in | Loading commit data... | |
convert.c | Loading commit data... | |
d3d_private.h | Loading commit data... | |
d3dcommon.c | Loading commit data... | |
d3dexecutebuffer.c | Loading commit data... | |
d3dlight.c | Loading commit data... | |
d3dmaterial.c | Loading commit data... | |
d3dtexture.c | Loading commit data... | |
d3dvertexbuffer.c | Loading commit data... | |
d3dviewport.c | Loading commit data... | |
ddcomimpl.h | Loading commit data... | |
ddraw.spec | Loading commit data... | |
ddraw_private.h | Loading commit data... | |
helper.c | Loading commit data... | |
main.c | Loading commit data... | |
mesa.c | Loading commit data... | |
mesa_private.h | Loading commit data... | |
struct_convert.c | Loading commit data... | |
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