• Stefan Dösinger's avatar
    wined3d: Reload the first 8 constants on a 1.x and != 1.x ps switch. · bb8bcf58
    Stefan Dösinger authored
    ps 1.x constants are clamped to [-1;1], constants in >= 2.0 pshaders
    are not. This means we have to reload constants when switching between
    those shader types in ARB. In GLSL this is not a concern because
    constants are tied to program objects and are reloaded on a shader
    change anyway.
    bb8bcf58
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