-
Stefan Dösinger authored
ps 1.x constants are clamped to [-1;1], constants in >= 2.0 pshaders are not. This means we have to reload constants when switching between those shader types in ARB. In GLSL this is not a concern because constants are tied to program objects and are reloaded on a shader change anyway.
bb8bcf58
Name |
Last commit
|
Last update |
---|---|---|
dlls | ||
documentation | ||
fonts | ||
include | ||
libs | ||
loader | ||
programs | ||
server | ||
tools | ||
.gitignore | ||
ANNOUNCE | ||
AUTHORS | ||
COPYING.LIB | ||
LICENSE | ||
LICENSE.OLD | ||
Make.rules.in | ||
Makefile.in | ||
README | ||
VERSION | ||
aclocal.m4 | ||
configure | ||
configure.ac |