• Henri Verbeet's avatar
    wined3d: Add a quirk to rebind FBOs when one of their attached textures is updated. · e5673ddb
    Henri Verbeet authored
    Updating a texture while it is attached to the currently bound FBO is
    something GL implementations tend to get wrong. NVIDIA fails at
    glTexSubImage2D(), fglrx and Mesa with glTexImage2D(). I'm afraid to try what
    happens on OS X. Fortunately we never use glTexImage2D() while a texture is
    attached to an FBO, so we only need to care about glTexSubImage2D().
    e5673ddb
Name
Last commit
Last update
dlls Loading commit data...
documentation Loading commit data...
fonts Loading commit data...
include Loading commit data...
libs Loading commit data...
loader Loading commit data...
programs Loading commit data...
server Loading commit data...
tools Loading commit data...
.gitignore Loading commit data...
ANNOUNCE Loading commit data...
AUTHORS Loading commit data...
COPYING.LIB Loading commit data...
LICENSE Loading commit data...
LICENSE.OLD Loading commit data...
Make.rules.in Loading commit data...
Makefile.in Loading commit data...
Maketest.rules.in Loading commit data...
README Loading commit data...
VERSION Loading commit data...
aclocal.m4 Loading commit data...
configure Loading commit data...
configure.ac Loading commit data...