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Zebediah Figura authored
Part of beginning a render pass involves executing an RTV barrier, which itself needs to call wined3d_context_vk_get_command_buffer(). However, that function may decide to submit the command buffer, in order to prevent resource buildup, or [in the future] because it has been some length of time since the last submission. Therefore we cannot retrieve and store a VkCommandBuffer pointer before executing an RTV barrier and then use it later.
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