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H. Verbeet authored
On nVidia cards the value of GL_MAX_TEXTURE_UNITS is generally not larger than 4. In Direct3D that would correspond to MaxSimultaneousTextures in the caps, rather than MaxTextureBlendStages (which can be much larger) to which it currently corresponds in wined3d. Using register combiners we can get around that limitation and get up to GL_MAX_GENERAL_COMBINERS_NV (typically 8) texture stages. This patch adds code for doing the texture operations with register combiners instead of ARB_texture_env_combine or NV_texture_env_combine4, but doesn't make use of that code yet. That's what the next patch will do.
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