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Stefan Dösinger authored
GL_ARB_shader_texture is supported on dx9 ATI cards(and probably dx10 ones too). For Nvidia cards I included a fallback to normal texld. GL_EXT_gpu_shader4 supports similar texture*Grad GLSL functions, just with an EXT prefix instead of ARB. For dx9 NV cards we'd have to use GL_NV_fragment_program2, which supports a texldd equivalent on those cards.
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