• Ken Thomases's avatar
    winemac: Prevent interpolation of the window surface image when it's blitted to the actual window. · 530a039d
    Ken Thomases authored
    On high-resolution Retina displays, the OS X window backing store has twice the
    pixels as Wine's window backing store.  So, our images get scaled up.  Core
    Graphics had been interpolating/smoothing the image, which resulted in
    fuzziness.  This tells it not to do that.
    
    I had assumed this wouldn't be necessary since we pass FALSE for the
    shouldInterpolate parameter of CGImageCreate() when we create the images.
    Apparently, that's not sufficient.
    530a039d
Name
Last commit
Last update
..
.gitattributes Loading commit data...
Makefile.in Loading commit data...
clipboard.c Loading commit data...
cocoa_app.h Loading commit data...
cocoa_app.m Loading commit data...
cocoa_clipboard.m Loading commit data...
cocoa_display.m Loading commit data...
cocoa_event.h Loading commit data...
cocoa_event.m Loading commit data...
cocoa_main.m Loading commit data...
cocoa_opengl.h Loading commit data...
cocoa_opengl.m Loading commit data...
cocoa_status_item.m Loading commit data...
cocoa_window.h Loading commit data...
cocoa_window.m Loading commit data...
display.c Loading commit data...
dragdrop.c Loading commit data...
event.c Loading commit data...
gdi.c Loading commit data...
image.c Loading commit data...
ime.c Loading commit data...
keyboard.c Loading commit data...
macdrv.h Loading commit data...
macdrv_cocoa.h Loading commit data...
macdrv_main.c Loading commit data...
mouse.c Loading commit data...
opengl.c Loading commit data...
surface.c Loading commit data...
systray.c Loading commit data...
window.c Loading commit data...
winemac.drv.spec Loading commit data...