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Zebediah Figura authored
Bloodrayne: Terminal Cut (and Bloodrayne 2: Terminal Cut, and probably other games in the series) streams from a SYSTEMMEM index buffer, updating it and drawing from it every frame. This is currently slow on Wine, since each map needs to wait for the previous upload (on the CS) to complete. There are a few ways to avoid waiting, but this patch takes the approach of effectively uploading from the SYSTEMMEM buffer on the client side, while using a dynamic buffer to avoid client/CS synchronization. This brings performance from 20-30 FPS to a (locked) 60, on NVidia GL drivers.
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