Commit 6bb1c63e authored by Vladislav's avatar Vladislav

added AI_SKIP

parent 28e69c77
...@@ -697,65 +697,66 @@ else ...@@ -697,65 +697,66 @@ else
--field=" ${translations[Command line]}"!"$PW_GUI_ICON_PATH/$BUTTON_SIZE_MM.png"!"${translations[Run wine cmd]}":"FBTN" '@bash -c "button_click --normal WINECMD"' \ --field=" ${translations[Command line]}"!"$PW_GUI_ICON_PATH/$BUTTON_SIZE_MM.png"!"${translations[Run wine cmd]}":"FBTN" '@bash -c "button_click --normal WINECMD"' \
--field=" ${translations[Regedit]}"!"$PW_GUI_ICON_PATH/$BUTTON_SIZE_MM.png"!"${translations[Run wine regedit]}":"FBTN" '@bash -c "button_click --normal WINEREG"' 1> "${PW_TMPFS_PATH}/tmp_yad_form_vulkan" 2>/dev/null & --field=" ${translations[Regedit]}"!"$PW_GUI_ICON_PATH/$BUTTON_SIZE_MM.png"!"${translations[Run wine regedit]}":"FBTN" '@bash -c "button_click --normal WINEREG"' 1> "${PW_TMPFS_PATH}/tmp_yad_form_vulkan" 2>/dev/null &
AI_AMOUNT_GAMES="0" && AI_AMOUNT_EMULS="0" && AI_AMOUNT_ARRAY="0" if [[ $AI_SKIP != 1 ]] ; then
AI_TOP_GAMES="PW_LGC PW_VKPLAY PW_EPIC PW_BATTLE_NET" AI_AMOUNT_GAMES="0" && AI_AMOUNT_EMULS="0" && AI_AMOUNT_ARRAY="0"
for ai_file in "$PORT_SCRIPTS_PATH"/pw_autoinstall/* ; do AI_TOP_GAMES="PW_LGC PW_VKPLAY PW_EPIC PW_BATTLE_NET"
while IFS= read -r line ; do for ai_file in "$PORT_SCRIPTS_PATH"/pw_autoinstall/* ; do
[[ $line =~ "##########" ]] && break while IFS= read -r line ; do
[[ $line =~ "# type: " ]] && AI_TYPE["$AI_AMOUNT_ARRAY"]="${line//# type: /}" [[ $line =~ "##########" ]] && break
[[ $line =~ "# name: " ]] && AI_NAME["$AI_AMOUNT_ARRAY"]="${line//# name: /}" [[ $line =~ "# type: " ]] && AI_TYPE["$AI_AMOUNT_ARRAY"]="${line//# type: /}"
[[ $line =~ "# image: " ]] && AI_IMAGE["$AI_AMOUNT_ARRAY"]="${line//# image: /}" [[ $line =~ "# name: " ]] && AI_NAME["$AI_AMOUNT_ARRAY"]="${line//# name: /}"
if [[ "$LANGUAGE" == ru ]] ; then [[ $line =~ "# image: " ]] && AI_IMAGE["$AI_AMOUNT_ARRAY"]="${line//# image: /}"
[[ $line =~ "# info_ru: " ]] && AI_INFO["$AI_AMOUNT_ARRAY"]="${line//# info_ru: /}" if [[ "$LANGUAGE" == ru ]] ; then
[[ $line =~ "# info_ru: " ]] && AI_INFO["$AI_AMOUNT_ARRAY"]="${line//# info_ru: /}"
else
[[ $line =~ "# info_en: " ]] && AI_INFO["$AI_AMOUNT_ARRAY"]="${line//# info_en: /}"
fi
done < "$ai_file"
AI_FILE="${ai_file//"$PORT_SCRIPTS_PATH/pw_autoinstall/"/}"
AI_FILE_CHECK="$AI_FILE=$AI_AMOUNT_ARRAY"
AI_FILE_ARRAY+=($AI_FILE)
if [[ $AI_TOP_GAMES =~ ${AI_FILE_CHECK//=*/} ]] ; then
AI_TRUE_FILE+=($AI_FILE_CHECK)
else else
[[ $line =~ "# info_en: " ]] && AI_INFO["$AI_AMOUNT_ARRAY"]="${line//# info_en: /}" AI_FILE_UNSORTED+=($AI_AMOUNT_ARRAY)
fi fi
done < "$ai_file" (( AI_AMOUNT_ARRAY++ ))
AI_FILE="${ai_file//"$PORT_SCRIPTS_PATH/pw_autoinstall/"/}" done
AI_FILE_CHECK="$AI_FILE=$AI_AMOUNT_ARRAY"
AI_FILE_ARRAY+=($AI_FILE)
if [[ $AI_TOP_GAMES =~ ${AI_FILE_CHECK//=*/} ]] ; then
AI_TRUE_FILE+=($AI_FILE_CHECK)
else
AI_FILE_UNSORTED+=($AI_AMOUNT_ARRAY)
fi
(( AI_AMOUNT_ARRAY++ ))
done
unset AI_FILE_SORTED
for ai_sort in $AI_TOP_GAMES ; do
if [[ ${AI_TRUE_FILE[*]} =~ $ai_sort ]] ; then
AI_TRUE_FILE_NEW=(${AI_TRUE_FILE[@]//$ai_sort=/})
AI_FILE_SORTED+=(${AI_TRUE_FILE_NEW[@]//*=*/})
fi
done
IFS=$'\n' for ai_sort in $AI_TOP_GAMES ; do
for ai in "${AI_FILE_SORTED[@]}" "${AI_FILE_UNSORTED[@]}" ; do if [[ ${AI_TRUE_FILE[*]} =~ $ai_sort ]] ; then
case ${AI_TYPE[$ai]} in AI_TRUE_FILE_NEW=(${AI_TRUE_FILE[@]//$ai_sort=/})
games) AI_FILE_SORTED+=(${AI_TRUE_FILE_NEW[@]//*=*/})
PW_GENERATE_BUTTONS_GAMES+="--field= ${AI_NAME[$ai]}!$PW_GUI_ICON_PATH/${AI_IMAGE[$ai]}.png!${AI_INFO[$ai]}:FBTNR%@bash -c \"button_click --normal ${AI_FILE_ARRAY[$ai]}\"%" fi
(( AI_AMOUNT_GAMES++ )) done
;;
emulators) IFS=$'\n'
PW_GENERATE_BUTTONS_EMULS+="--field= ${AI_NAME[$ai]}!$PW_GUI_ICON_PATH/${AI_IMAGE[$ai]}.png!${AI_INFO[$ai]}:FBTNR%@bash -c \"button_click --normal ${AI_FILE_ARRAY[$ai]}\"%" for ai in "${AI_FILE_SORTED[@]}" "${AI_FILE_UNSORTED[@]}" ; do
(( AI_AMOUNT_EMULS++ )) case ${AI_TYPE[$ai]} in
;; games)
export PW_GENERATE_BUTTONS_GAMES+="--field= ${AI_NAME[$ai]}!$PW_GUI_ICON_PATH/${AI_IMAGE[$ai]}.png!${AI_INFO[$ai]}:FBTNR%@bash -c \"button_click --normal ${AI_FILE_ARRAY[$ai]}\"%"
(( AI_AMOUNT_GAMES++ ))
;;
emulators)
export PW_GENERATE_BUTTONS_EMULS+="--field= ${AI_NAME[$ai]}!$PW_GUI_ICON_PATH/${AI_IMAGE[$ai]}.png!${AI_INFO[$ai]}:FBTNR%@bash -c \"button_click --normal ${AI_FILE_ARRAY[$ai]}\"%"
(( AI_AMOUNT_EMULS++ ))
;;
*) *)
yad_error "Line: \"type\" not found in file ${AI_FILE_ARRAY[$ai]} or misspelled." yad_error "Line: \"type\" not found in file ${AI_FILE_ARRAY[$ai]} or misspelled."
;; ;;
esac esac
done done
unset AI_FILE_ARRAY AI_TYPE AI_NAME AI_IMAGE AI_INFO export MAIN_GUI_ROWS_GAMES="$(( AI_AMOUNT_GAMES / MAIN_GUI_COLUMNS + 1 ))"
MAIN_GUI_ROWS_GAMES="$(( AI_AMOUNT_GAMES / MAIN_GUI_COLUMNS + 1 ))" export MAIN_GUI_ROWS_EMULS="$(( AI_AMOUNT_EMULS / MAIN_GUI_COLUMNS + 1 ))"
MAIN_GUI_ROWS_EMULS="$(( AI_AMOUNT_EMULS / MAIN_GUI_COLUMNS + 1 ))"
export AI_SKIP="1"
fi
IFS="%" IFS="%"
"${pw_yad}" --plug=$KEY_MENU --tabnum="${PW_GUI_SORT_TABS[1]}" --form --columns="$MAIN_GUI_ROWS_EMULS" --align-buttons --scroll --homogeneous-column \ "${pw_yad}" --plug=$KEY_MENU --tabnum="${PW_GUI_SORT_TABS[1]}" --form --columns="$MAIN_GUI_ROWS_EMULS" --align-buttons --scroll --homogeneous-column \
--gui-type-layout="${MAIN_MENU_GUI_TYPE_LAYOUT}" --separator=" " ${PW_GENERATE_BUTTONS_EMULS} 2>/dev/null & --gui-type-layout="${MAIN_MENU_GUI_TYPE_LAYOUT}" --separator=" " ${PW_GENERATE_BUTTONS_EMULS} 2>/dev/null &
"${pw_yad}" --plug=$KEY_MENU --tabnum="${PW_GUI_SORT_TABS[0]}" --form --columns="$MAIN_GUI_ROWS_GAMES" --align-buttons --scroll --homogeneous-column \ "${pw_yad}" --plug=$KEY_MENU --tabnum="${PW_GUI_SORT_TABS[0]}" --form --columns="$MAIN_GUI_ROWS_GAMES" --align-buttons --scroll --homogeneous-column \
--gui-type-layout="${MAIN_MENU_GUI_TYPE_LAYOUT}" --separator=" " ${PW_GENERATE_BUTTONS_GAMES} 2>/dev/null & --gui-type-layout="${MAIN_MENU_GUI_TYPE_LAYOUT}" --separator=" " ${PW_GENERATE_BUTTONS_GAMES} 2>/dev/null &
unset PW_GENERATE_BUTTONS_GAMES PW_GENERATE_BUTTONS_EMULS
IFS="$orig_IFS" IFS="$orig_IFS"
export START_FROM_PP_GUI="1" export START_FROM_PP_GUI="1"
......
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