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Mikhail Tergoev
PortWINE
Commits
814d9b9f
Commit
814d9b9f
authored
Feb 20, 2025
by
Mikhail Tergoev
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added PW_USE_FAKE_DLSS_3
parent
8c04f4c2
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2 changed files
with
56 additions
and
20 deletions
+56
-20
functions_helper
data_from_portwine/scripts/functions_helper
+55
-19
var
data_from_portwine/scripts/var
+1
-1
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data_from_portwine/scripts/functions_helper
View file @
814d9b9f
...
...
@@ -3348,18 +3348,57 @@ start_portwine () {
}
# NVAPI, DLSS AND FAKE DLSS
FAKE_DLSS_3_PATH
=
"
$PW_PLUGINS_PATH
/Decky-Framegen-Plus/bin/"
FAKE_DLSS_3_FILES
=
"amd_fidelityfx_dx12.dll amd_fidelityfx_vk.dll d3dcompiler_47.dll dlss-enabler.dll
dlss-enabler-upscaler.dll dlssg_to_fsr3_amd_is_better-3.0.dll dlssg_to_fsr3_amd_is_better.dll
dlssg_to_fsr3.ini fakenvapi.ini libxess.dll nvapi64.dll _nvngx.dll nvngx.ini nvngx-wrapper.dll dxgi.dll"
ORIGINAL_GAME_DLLS
=
"d3dcompiler_47.dll amd_fidelityfx_dx12.dll amd_fidelityfx_vk.dll libxess.dll nvapi64.dll _nvngx.dll"
PATH_TO_GAME_EXEC
=
"
$PATH_TO_GAME
"
if
[[
-d
"
$PATH_TO_GAME_EXEC
/Engine"
]]
;
then
ue_exe_path
=
$(
find
"
$PATH_TO_GAME_EXEC
"
-maxdepth
4
-mindepth
4
-path
"*Binaries/Win64/*.exe"
-not
-path
"*/Engine/*"
|
head
-1
)
PATH_TO_GAME_EXEC
=
$(
dirname
"
$ue_exe_path
"
)
fi
if
[[
"
${
PW_USE_FAKE_DLSS_3
}
"
!=
"1"
]]
\
&&
[[
-f
"
$PATH_TO_GAME_EXEC
/dlss-enabler.dll"
]]
then
try_remove_file
"
$PATH_TO_GAME_EXEC
/nvngx.dll"
for
dll
in
$FAKE_DLSS_3_FILES
;
do
try_remove_file
"
$PATH_TO_GAME_EXEC
/
$dll
"
done
for
dll
in
$ORIGINAL_GAME_DLLS
;
do
if
[[
-f
"
$PATH_TO_GAME_EXEC
/
${
dll
}
.b"
]]
;
then
mv
-f
"
$PATH_TO_GAME_EXEC
/
${
dll
}
.b"
"
$PATH_TO_GAME_EXEC
/
${
dll
}
"
2>/dev/null
fi
done
fi
if
[[
"
${
PW_USE_FAKE_DLSS_3
}
"
==
"1"
]]
;
then
FAKE_DLSS_3_FILES
=
"amd_fidelityfx_dx12.dll amd_fidelityfx_vk.dll dlss-enabler.dll dlss-enabler-upscaler.dll
dlssg_to_fsr3_amd_is_better-3.0.dll dlssg_to_fsr3_amd_is_better.dll libxess.dll nvapi64-proxy.dll winmm.dll
_nvngx.dll nvngx-wrapper.dll nvngx.ini"
DXVK_ENABLE_NVAPI
=
"1"
for
cp_fdlls3
in
$FAKE_DLSS_3_FILES
;
do
try_copy_file_with_checksums
"
${
PW_PLUGINS_PATH
}
/fake_dlss_3/
$cp_fdlls3
"
"
${
WINEPREFIX
}
/drive_c/windows/system32/
$cp_fdlls3
"
[[
"
$cp_fdlls3
"
==
*
.dll
]]
&&
var_winedlloverride_update
"
${
cp_fdlls3
//.dll
}
=n"
export
PW_WINE_FULLSCREEN_FSR
=
"0"
export
DXVK_ENABLE_NVAPI
=
"1"
export
PW_USE_RAY_TRACING
=
"1"
enabled_fake_nvidia_videocard 0
if
[[
!
-f
"
$PATH_TO_GAME_EXEC
/dlss-enabler.dll"
]]
;
then
if
[[
-f
"
$PATH_TO_GAME_EXEC
/dxgi.dll"
]]
;
then
yad_error
'dxgi.dll is already present in the game folder!\nThis script uses dxgi.dll to load required files.\nRemove the mod using dxgi.dll.'
fatal
"Force exit..."
fi
for
dll
in
$ORIGINAL_GAME_DLLS
;
do
if
[[
-f
"
$PATH_TO_GAME_EXEC
/
$dll
"
]]
\
&&
[[
!
-f
"
$PATH_TO_GAME_EXEC
/
${
dll
}
.b"
]]
then
mv
-f
"
$PATH_TO_GAME_EXEC
/
$dll
"
"
$PATH_TO_GAME_EXEC
/
${
dll
}
.b"
2>/dev/null
fi
done
for
dll
in
$FAKE_DLSS_3_FILES
;
do
try_force_link_file
"
$FAKE_DLSS_3_PATH
/
$dll
"
"
$PATH_TO_GAME_EXEC
/
$dll
"
done
fi
for
rm_dll
in
"nvngx.ini"
"nvngx.dll"
"_nvngx.dll"
;
do
try_remove_file
"
${
WINEPREFIX
}
/drive_c/windows/system32/
$rm_dll
"
done
try_remove_file
"
${
WINEPREFIX
}
/drive_c/windows/system32/nvngx.dll"
# try_copy_file_with_checksums "${PW_PLUGINS_PATH}/fake_dlss/${PW_FAKE_DLSS_VER}/nvngx.dll" "${WINEPREFIX}/drive_c/windows/system32/nvngx.dll"
enabled_fake_nvidia_videocard new
elif
[[
"
${
PW_USE_FAKE_DLSS
}
"
==
"1"
]]
;
then
DXVK_ENABLE_NVAPI
=
"1"
try_remove_file
"
${
WINEPREFIX
}
/drive_c/windows/system32/_nvngx.dll"
...
...
@@ -3374,10 +3413,6 @@ start_portwine () {
try_copy_file_with_checksums
"
${
FIND_NVNGX
}
/nvngx.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/nvngx.dll"
try_copy_file_with_checksums
"
${
FIND_NVNGX
}
/_nvngx.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/_nvngx.dll"
export
NVIDIA_WINE_DLL_DIR
=
"
${
FIND_NVNGX
}
"
else
try_copy_file_with_checksums
"
${
PW_PLUGINS_PATH
}
/nvngx/nvngx.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/nvngx.dll"
try_copy_file_with_checksums
"
${
PW_PLUGINS_PATH
}
/nvngx/_nvngx.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/_nvngx.dll"
export
NVIDIA_WINE_DLL_DIR
=
"
${
PW_PLUGINS_PATH
}
/nvngx"
fi
enabled_fake_nvidia_videocard 0
var_winedlloverride_update
"nvngx,_nvngx=n"
...
...
@@ -3387,7 +3422,6 @@ start_portwine () {
try_remove_file
"
${
WINEPREFIX
}
/drive_c/windows/system32/
$rm_dll
"
done
enabled_fake_nvidia_videocard 0
var_winedlloverride_update
"nvngx,_nvngx="
fi
export
DXVK_ENABLE_NVAPI
...
...
@@ -3529,7 +3563,7 @@ start_portwine () {
d3dcompiler_47 d3dx10_33 d3dx10_34 d3dx10_35 d3dx10_36 d3dx10_37 d3dx10_38 d3dx10_39 d3dx10_40 d3dx10_41
d3dx10_42 d3dx10_43 d3dx10 d3dx11_42 d3dx11_43 d3dx9_24 d3dx9_25 d3dx9_26 d3dx9_27 d3dx9_28 d3dx9_29 d3dx9_30
d3dx9_31 d3dx9_32 d3dx9_33 d3dx9_34 d3dx9_35 d3dx9_36 d3dx9_37 d3dx9_38 d3dx9_39 d3dx9_40 d3dx9_41 d3dx9_42 d3dx9_43"
if
[[
"
${
PW_USE_D3D_EXTRAS
}
"
==
1
]]
;
then
if
[[
"
${
PW_USE_D3D_EXTRAS
}
"
==
"1"
]]
;
then
if
[[
!
-f
"
${
PORT_WINE_PATH
}
/data/prefixes/
${
PW_PREFIX_NAME
}
/winetricks.log"
]]
\
||
[[
-z
"
$(
grep
d3dx9
"
${
PORT_WINE_PATH
}
/data/prefixes/
${
PW_PREFIX_NAME
}
/winetricks.log"
)
"
]]
then
...
...
@@ -3883,7 +3917,10 @@ start_portwine () {
if
[[
-f
"
${
PATH_TO_DXVK_FILES
}
/x64/
${
wine_dxvk_dll
}
.dll"
]]
;
then
try_force_link_file
"
${
PATH_TO_DXVK_FILES
}
/x32/
${
wine_dxvk_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/syswow64/
${
wine_dxvk_dll
}
.dll"
try_force_link_file
"
${
PATH_TO_DXVK_FILES
}
/x64/
${
wine_dxvk_dll
}
.dll"
"
${
WINEPREFIX
}
/drive_c/windows/system32/
${
wine_dxvk_dll
}
.dll"
var_winedlloverride_update
"
${
wine_dxvk_dll
}
=n"
if
[[
"
$PW_USE_FAKE_DLSS_3
"
==
"1"
]]
&&
[[
"
$wine_dxvk_dll
"
==
dxgi
]]
then
var_winedlloverride_update
"dxgi=n,b"
else
var_winedlloverride_update
"
${
wine_dxvk_dll
}
=n"
fi
fi
done
create_new_dir
"
${
PATH_TO_DXVK_FILES
}
/dxvk_cache"
...
...
@@ -4998,13 +5035,12 @@ export -f gui_proton_downloader
gui_edit_db
()
{
KEY_EDIT_DB_GUI
=
$RANDOM
PW_EDIT_DB_LIST
=(
PW_MANGOHUD PW_MANGOHUD_USER_CONF PW_VKBASALT PW_VKBASALT_USER_CONF PW_DGVOODOO2 PW_GAMESCOPE
PW_NO_ESYNC PW_NO_FSYNC PW_USE_RAY_TRACING PW_USE_NVAPI_AND_DLSS PW_USE_FAKE_DLSS PW_WINE_FULLSCREEN_FSR
PW_NO_ESYNC PW_NO_FSYNC PW_USE_RAY_TRACING PW_USE_NVAPI_AND_DLSS PW_USE_FAKE_DLSS PW_
USE_FAKE_DLSS_3 PW_
WINE_FULLSCREEN_FSR
PW_HIDE_NVIDIA_GPU PW_VIRTUAL_DESKTOP PW_USE_TERMINAL PW_GUI_DISABLED_CS PW_USE_GAMEMODE PW_USE_D3D_EXTRAS
PW_FIX_VIDEO_IN_GAME PW_REDUCE_PULSE_LATENCY PW_USE_US_LAYOUT PW_USE_GSTREAMER PW_FORCE_LARGE_ADDRESS_AWARE
PW_USE_SHADER_CACHE PW_USE_WINE_DXGI PW_USE_EAC_AND_BE PW_USE_SYSTEM_VK_LAYERS PW_USE_OBS_VKCAPTURE
PW_DISABLE_COMPOSITING PW_USE_RUNTIME PW_DINPUT_PROTOCOL PW_USE_NATIVE_WAYLAND
)
# PW_USE_FAKE_DLSS_3
if
check_wayland_session
;
then
rm_from_array
"PW_EDIT_DB_LIST"
PW_USE_US_LAYOUT
...
...
data_from_portwine/scripts/var
View file @
814d9b9f
...
...
@@ -42,7 +42,7 @@ export STAGING_SHARED_MEMORY="1"
export
PW_WINE_USE
=
"PROTON_LG"
export
PW_PLUGINS_VER
=
"_v18"
export
PW_FAKE_DLSS_VER
=
"230506"
export
PW_FAKE_DLSS_3_VER
=
"0
90
"
export
PW_FAKE_DLSS_3_VER
=
"0
.9.1-plus
"
export
PW_GALLIUM_NINE_VER
=
"0.10"
###WINE_AND_PROTON_LG###
export
PW_PROTON_LG_VER
=
"PROTON_LG_9-19"
...
...
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