Commit e6c94c96 authored by Vladislav's avatar Vladislav

Spellcheck fixes

parent 91a220ac
...@@ -637,28 +637,29 @@ else ...@@ -637,28 +637,29 @@ else
done done
# Переопределение массивов в зависимости от PW_GAME_TIME, от большего значения к меньшему. # Переопределение массивов в зависимости от PW_GAME_TIME, от большего значения к меньшему.
# 10 миллисекунд на 40 .desktop файлов, работает быстро
for i in "${!PW_GAME_TIME[@]}" ; do for i in "${!PW_GAME_TIME[@]}" ; do
for j in "${!PW_GAME_TIME[@]}" ; do for j in "${!PW_GAME_TIME[@]}" ; do
if [[ ${PW_GAME_TIME[$i]} -gt ${PW_GAME_TIME[$j]} ]] ; then if (( ${PW_GAME_TIME[$i]} > ${PW_GAME_TIME[$j]} )) ; then
tmp_0=${PW_GAME_TIME[$i]} tmp_0=${PW_GAME_TIME[$i]}
tmp_1=${PW_ALL_DF[$i]} tmp_1=${PW_ALL_DF[$i]}
tmp_2=${PW_NAME_D_ICON[$i]} tmp_2=${PW_NAME_D_ICON[$i]}
tmp_4=${PW_ICON_PATH[$i]} tmp_4=${PW_ICON_PATH[$i]}
PW_GAME_TIME[$i]=${PW_GAME_TIME[$j]} PW_GAME_TIME[i]=${PW_GAME_TIME[$j]}
PW_ALL_DF[$i]=${PW_ALL_DF[$j]} PW_ALL_DF[i]=${PW_ALL_DF[$j]}
PW_NAME_D_ICON[$i]=${PW_NAME_D_ICON[$j]} PW_NAME_D_ICON[i]=${PW_NAME_D_ICON[$j]}
PW_ICON_PATH[$i]=${PW_ICON_PATH[$j]} PW_ICON_PATH[i]=${PW_ICON_PATH[$j]}
PW_GAME_TIME[$j]=$tmp_0 PW_GAME_TIME[j]=$tmp_0
PW_ALL_DF[$j]=$tmp_1 PW_ALL_DF[j]=$tmp_1
PW_NAME_D_ICON[$j]=$tmp_2 PW_NAME_D_ICON[j]=$tmp_2
PW_ICON_PATH[$j]=$tmp_4 PW_ICON_PATH[j]=$tmp_4
fi fi
done done
done done
# Генерация .desktop баттанов для меню # Генерация .desktop баттанов для главного меню
IFS=$'\n' IFS=$'\n'
PW_GENERATE_BUTTONS="--field= ${translations[Create shortcut...]}!${PW_GUI_ICON_PATH}/find_48.svg!:FBTNR%@bash -c \"button_click --normal pw_find_exe\"%" PW_GENERATE_BUTTONS="--field= ${translations[Create shortcut...]}!${PW_GUI_ICON_PATH}/find_48.svg!:FBTNR%@bash -c \"button_click --normal pw_find_exe\"%"
for dp in "${PW_AMOUNT_NO_TIME[@]}" "${PW_AMOUNT_WITH_TIME[@]}" ; do for dp in "${PW_AMOUNT_NO_TIME[@]}" "${PW_AMOUNT_WITH_TIME[@]}" ; do
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment