Commit 96c975bf authored by Vitaly Lipatov's avatar Vitaly Lipatov

epm play: add unreal-engine-stub (download and unpack Unreal Engine manually)

parent b2fc79eb
#!/bin/sh
PKGNAME=unreal-engine-stub
SUPPORTEDARCHES="x86_64"
VERSION="$2"
DESCRIPTION="Unreal Engine stub (stub package with desktop, icon and mimetype"
URL="https://www.unrealengine.com/"
. $(dirname $0)/common.sh
warn_version_is_not_supported
VERSION=0
PKGURL="ipfs://QmXWqBmLUjo9FDmJ5RsMUtEV1Z5ggTVQJWodyKTtrkPNuU?filename=$PKGNAME-$VERSION.tar"
install_pkgurl
cat <<EOF
Since Epic Games provides the Unreal Engine download link only to registered users, we cannot create a complete play script.
Since RPM 4 does not support package more than 4Gb size, we suggest you
download zip file manually from https://www.unrealengine.com/linux and
unpack Linux_Unreal_Engine**.zip to /opt/unreal-engine
EOF
...@@ -3,18 +3,19 @@ ...@@ -3,18 +3,19 @@
PKGNAME=unreal-engine PKGNAME=unreal-engine
SUPPORTEDARCHES="x86_64" SUPPORTEDARCHES="x86_64"
VERSION="$2" VERSION="$2"
DESCRIPTION=" (stub for epm pack)" DESCRIPTION="Unreal Engine (stub for epm pack)"
URL="https://www.unrealengine.com/" URL="https://www.unrealengine.com/"
. $(dirname $0)/common.sh . $(dirname $0)/common.sh
DESCRIPTION="Professional A/V post-production software suite from Blackmagic Design (stub for epm pack)"
URL="https://www.blackmagicdesign.com"
cat <<EOF cat <<EOF
Since Epic Games provides the Unreal Engine download link only to registered users, we cannot create a complete play script. Since Epic Games provides the Unreal Engine download link only to registered users, we cannot create a complete play script.
Please download the zip file manually from https://www.unrealengine.com/linux and run We ever can't create rpm package for you due 4Gb limit for RPM 4 packages.
epm install Linux_Unreal_Engine**.zip
Please use epm play unreal-engine-stub.
EOF EOF
#Please download the zip file manually from https://www.unrealengine.com/linux and run
#epm install Linux_Unreal_Engine**.zip
#EOF
#!/bin/sh -x
# It will be run with two args: buildroot spec
BUILDROOT="$1"
SPEC="$2"
. $(dirname $0)/common.sh
add_conflicts unreal-engine
mkdir -p opt/unreal-engine/
pack_file /opt/unreal-engine/
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