outputBuffer.h 2.85 KB
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/* the Music Player Daemon (MPD)
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 * Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
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 * This project's homepage is: http://www.musicpd.org
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef OUTPUT_BUFFER_H
#define OUTPUT_BUFFER_H

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#include "audio_format.h"
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#include <stddef.h>
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#include <stdbool.h>
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/* pick 1020 since its devisible for 8,16,24, and 32-bit audio */
#define CHUNK_SIZE		1020

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typedef struct _OutputBufferChunk {
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	uint16_t chunkSize;
	uint16_t bitRate;
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	float times;
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	char data[CHUNK_SIZE];
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} ob_chunk;
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/**
 * A ring set of buffers where the decoder appends data after the end,
 * and the player consumes data from the beginning.
 */
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struct output_buffer {
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	ob_chunk *chunks;
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	unsigned int size;

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	/** the index of the first decoded chunk */
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	unsigned int volatile begin;
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	/** the index after the last decoded chunk */
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	unsigned int volatile end;
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	/** non-zero if the player thread should only we woken up if
	    the buffer becomes non-empty */
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	bool lazy;
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	struct audio_format audioFormat;
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	struct notify *notify;
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};

extern struct output_buffer ob;
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void
ob_init(unsigned int size, struct notify *notify);
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void ob_free(void);
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void ob_clear(void);
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void ob_flush(void);
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/**
 * When a chunk is decoded, we wake up the player thread to tell him
 * about it.  In "lazy" mode, we only wake him up when the buffer was
 * previously empty, i.e. when the player thread has really been
 * waiting for us.
 */
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void ob_set_lazy(bool lazy);
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/** is the buffer empty? */
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static inline bool ob_is_empty(void)
{
	return ob.begin == ob.end;
}
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void ob_shift(void);
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/**
 * what is the position of the specified chunk number, relative to
 * the first chunk in use?
 */
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unsigned int ob_relative(const unsigned i);
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/** determine the number of decoded chunks */
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unsigned ob_available(void);
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/**
 * Get the absolute index of the nth used chunk after the first one.
 * Returns -1 if there is no such chunk.
 */
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int ob_absolute(const unsigned relative);
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ob_chunk * ob_get_chunk(const unsigned i);
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/**
 * Append a data block to the buffer.
 *
 * @return the number of bytes actually written
 */
size_t ob_append(const void *data, size_t datalen,
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		 float data_time, uint16_t bitRate);
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void ob_skip(unsigned num);
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#endif