TextInputStream.cxx 2.02 KB
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/*
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 * Copyright (C) 2003-2014 The Music Player Daemon Project
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 * http://www.musicpd.org
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

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#include "config.h"
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#include "TextInputStream.hxx"
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#include "InputStream.hxx"
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#include "util/CharUtil.hxx"
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#include "util/Error.hxx"
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#include "Log.hxx"
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#include <assert.h>
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#include <string.h>

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bool TextInputStream::ReadLine(std::string &line)
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{
	const char *src, *p;

	do {
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		size_t nbytes;
		auto dest = buffer.Write();
		if (dest.size >= 2) {
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			/* reserve one byte for the null terminator if
			   the last line is not terminated by a
			   newline character */
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			--dest.size;
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			Error error;
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			nbytes = is.LockRead(dest.data, dest.size, error);
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			if (nbytes > 0)
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				buffer.Append(nbytes);
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			else if (error.IsDefined()) {
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				LogError(error);
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				return false;
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			}
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		} else
			nbytes = 0;
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		auto src_p = buffer.Read();
		if (src_p.IsEmpty())
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			return false;
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		src = src_p.data;

		p = reinterpret_cast<const char*>(memchr(src, '\n', src_p.size));
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		if (p == nullptr && nbytes == 0) {
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			/* end of file (or line too long): terminate
			   the current line */
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			dest = buffer.Write();
			assert(!dest.IsEmpty());
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			dest[0] = '\n';
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			buffer.Append(1);
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		}
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	} while (p == nullptr);
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	size_t length = p - src + 1;
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	while (p > src && IsWhitespaceOrNull(p[-1]))
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		--p;

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	line = std::string(src, p - src);
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	buffer.Consume(length);
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	return true;
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}