test_queue_priority.cxx 4.11 KB
Newer Older
Max Kellermann's avatar
Max Kellermann committed
1
#include "queue/Queue.hxx"
2
#include "song/DetachedSong.hxx"
3
#include "util/Macros.hxx"
4

5
#include <gtest/gtest.h>
6

7
Tag::Tag(const Tag &) noexcept {}
8
void Tag::Clear() noexcept {}
9 10

static void
11
check_descending_priority(const Queue *queue,
12
			  unsigned start_order)
13
{
14
	assert(start_order < queue->GetLength());
15 16

	uint8_t last_priority = 0xff;
17 18
	for (unsigned order = start_order; order < queue->GetLength(); ++order) {
		unsigned position = queue->OrderToPosition(order);
19 20
		uint8_t priority = queue->items[position].priority;
		assert(priority <= last_priority);
21
		(void)last_priority;
22 23 24 25
		last_priority = priority;
	}
}

26
TEST(QueuePriority, Priority)
27
{
28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45
	DetachedSong songs[16] = {
		DetachedSong("0.ogg"),
		DetachedSong("1.ogg"),
		DetachedSong("2.ogg"),
		DetachedSong("3.ogg"),
		DetachedSong("4.ogg"),
		DetachedSong("5.ogg"),
		DetachedSong("6.ogg"),
		DetachedSong("7.ogg"),
		DetachedSong("8.ogg"),
		DetachedSong("9.ogg"),
		DetachedSong("a.ogg"),
		DetachedSong("b.ogg"),
		DetachedSong("c.ogg"),
		DetachedSong("d.ogg"),
		DetachedSong("e.ogg"),
		DetachedSong("f.ogg"),
	};
46

47
	Queue queue(32);
48

49
	for (unsigned i = 0; i < ARRAY_SIZE(songs); ++i)
50
		queue.Append(DetachedSong(songs[i]), 0);
51

52
	EXPECT_EQ(unsigned(ARRAY_SIZE(songs)), queue.GetLength());
53 54 55

	/* priority=10 for 4 items */

56
	queue.SetPriorityRange(4, 8, 10, -1);
57 58

	queue.random = true;
59
	queue.ShuffleOrder();
60 61 62
	check_descending_priority(&queue, 0);

	for (unsigned i = 0; i < 4; ++i) {
63
		assert(queue.PositionToOrder(i) >= 4);
64 65 66
	}

	for (unsigned i = 4; i < 8; ++i) {
67
		assert(queue.PositionToOrder(i) < 4);
68 69
	}

70
	for (unsigned i = 8; i < ARRAY_SIZE(songs); ++i) {
71
		assert(queue.PositionToOrder(i) >= 4);
72 73 74 75
	}

	/* priority=50 one more item */

76
	queue.SetPriorityRange(15, 16, 50, -1);
77 78
	check_descending_priority(&queue, 0);

79
	EXPECT_EQ(0u, queue.PositionToOrder(15));
80 81

	for (unsigned i = 0; i < 4; ++i) {
82
		assert(queue.PositionToOrder(i) >= 4);
83 84 85
	}

	for (unsigned i = 4; i < 8; ++i) {
86 87
		assert(queue.PositionToOrder(i) >= 1 &&
		       queue.PositionToOrder(i) < 5);
88 89 90
	}

	for (unsigned i = 8; i < 15; ++i) {
91
		assert(queue.PositionToOrder(i) >= 5);
92 93 94 95
	}

	/* priority=20 for one of the 4 priority=10 items */

96
	queue.SetPriorityRange(3, 4, 20, -1);
97 98
	check_descending_priority(&queue, 0);

99 100
	EXPECT_EQ(1u, queue.PositionToOrder(3));
	EXPECT_EQ(0u, queue.PositionToOrder(15));
101 102

	for (unsigned i = 0; i < 3; ++i) {
103
		assert(queue.PositionToOrder(i) >= 5);
104 105 106
	}

	for (unsigned i = 4; i < 8; ++i) {
107 108
		assert(queue.PositionToOrder(i) >= 2 &&
		       queue.PositionToOrder(i) < 6);
109 110 111
	}

	for (unsigned i = 8; i < 15; ++i) {
112
		assert(queue.PositionToOrder(i) >= 6);
113 114 115 116 117 118 119 120
	}

	/* priority=20 for another one of the 4 priority=10 items;
	   pass "after_order" (with priority=10) and see if it's moved
	   after that one */

	unsigned current_order = 4;
	unsigned current_position =
121
		queue.OrderToPosition(current_order);
122 123

	unsigned a_order = 3;
124
	unsigned a_position = queue.OrderToPosition(a_order);
125
	EXPECT_EQ(10u, unsigned(queue.items[a_position].priority));
126
	queue.SetPriority(a_position, 20, current_order);
127

128
	current_order = queue.PositionToOrder(current_position);
129
	EXPECT_EQ(3u, current_order);
130

131
	a_order = queue.PositionToOrder(a_position);
132
	EXPECT_EQ(4u, a_order);
133 134 135 136 137 138 139 140

	check_descending_priority(&queue, current_order + 1);

	/* priority=70 for one of the last items; must be inserted
	   right after the current song, before the priority=20 one we
	   just created */

	unsigned b_order = 10;
141
	unsigned b_position = queue.OrderToPosition(b_order);
142
	EXPECT_EQ(0u, unsigned(queue.items[b_position].priority));
143
	queue.SetPriority(b_position, 70, current_order);
144

145
	current_order = queue.PositionToOrder(current_position);
146
	EXPECT_EQ(3u, current_order);
147

148
	b_order = queue.PositionToOrder(b_position);
149
	EXPECT_EQ(4u, b_order);
150 151 152 153 154

	check_descending_priority(&queue, current_order + 1);

	/* move the prio=20 item back */

155
	a_order = queue.PositionToOrder(a_position);
156 157
	EXPECT_EQ(5u, a_order);
	EXPECT_EQ(20u, unsigned(queue.items[a_position].priority));
158
	queue.SetPriority(a_position, 5, current_order);
159

160
	current_order = queue.PositionToOrder(current_position);
161
	EXPECT_EQ(3u, current_order);
162

163
	a_order = queue.PositionToOrder(a_position);
164
	EXPECT_EQ(6u, a_order);
165
}