DecoderAPI.hxx 5.35 KB
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/*
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 * Copyright (C) 2003-2013 The Music Player Daemon Project
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 * http://www.musicpd.org
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 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
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 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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 */

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/*! \file
 * \brief The MPD Decoder API
 *
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 * This is the public API which is used by decoder plugins to
 * communicate with the mpd core.
 */

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#ifndef MPD_DECODER_API_HXX
#define MPD_DECODER_API_HXX
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// IWYU pragma: begin_exports

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#include "check.h"
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#include "DecoderCommand.hxx"
#include "DecoderPlugin.hxx"
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#include "ReplayGainInfo.hxx"
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#include "tag/Tag.hxx"
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#include "AudioFormat.hxx"
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#include "MixRampInfo.hxx"
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#include "ConfigData.hxx"
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// IWYU pragma: end_exports

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/**
 * Notify the player thread that it has finished initialization and
 * that it has read the song's meta data.
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 *
 * @param decoder the decoder object
 * @param audio_format the audio format which is going to be sent to
 * decoder_data()
 * @param seekable true if the song is seekable
 * @param total_time the total number of seconds in this song; -1 if unknown
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 */
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void
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decoder_initialized(Decoder &decoder,
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		    AudioFormat audio_format,
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		    bool seekable, float total_time);
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/**
 * Determines the pending decoder command.
 *
 * @param decoder the decoder object
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 * @return the current command, or DecoderCommand::NONE if there is no
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 * command pending
 */
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gcc_pure
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DecoderCommand
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decoder_get_command(Decoder &decoder);
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/**
 * Called by the decoder when it has performed the requested command
 * (dc->command).  This function resets dc->command and wakes up the
 * player thread.
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 *
 * @param decoder the decoder object
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 */
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void
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decoder_command_finished(Decoder &decoder);
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/**
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 * Call this when you have received the DecoderCommand::SEEK command.
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 *
 * @param decoder the decoder object
 * @return the destination position for the week
 */
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gcc_pure
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double
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decoder_seek_where(Decoder &decoder);
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/**
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 * Call this instead of decoder_command_finished() when seeking has
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 * failed.
 *
 * @param decoder the decoder object
 */
void
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decoder_seek_error(Decoder &decoder);
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/**
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 * Blocking read from the input stream.
 *
 * @param decoder the decoder object
 * @param is the input stream to read from
 * @param buffer the destination buffer
 * @param length the maximum number of bytes to read
 * @return the number of bytes read, or 0 if one of the following
 * occurs: end of file; error; command (like SEEK or STOP).
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 */
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size_t
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decoder_read(Decoder *decoder, InputStream &is,
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	     void *buffer, size_t length);
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static inline size_t
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decoder_read(Decoder &decoder, InputStream &is,
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	     void *buffer, size_t length)
{
	return decoder_read(&decoder, is, buffer, length);
}

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/**
 * Sets the time stamp for the next data chunk [seconds].  The MPD
 * core automatically counts it up, and a decoder plugin only needs to
 * use this function if it thinks that adding to the time stamp based
 * on the buffer size won't work.
 */
void
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decoder_timestamp(Decoder &decoder, double t);
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/**
 * This function is called by the decoder plugin when it has
 * successfully decoded block of input data.
 *
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 * @param decoder the decoder object
 * @param is an input stream which is buffering while we are waiting
 * for the player
 * @param data the source buffer
 * @param length the number of bytes in the buffer
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 * @return the current command, or DecoderCommand::NONE if there is no
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 * command pending
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 */
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DecoderCommand
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decoder_data(Decoder &decoder, InputStream *is,
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	     const void *data, size_t length,
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	     uint16_t kbit_rate);
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static inline DecoderCommand
decoder_data(Decoder &decoder, InputStream &is,
	     const void *data, size_t length,
	     uint16_t kbit_rate)
{
	return decoder_data(decoder, &is, data, length, kbit_rate);
}

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/**
 * This function is called by the decoder plugin when it has
 * successfully decoded a tag.
 *
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 * @param decoder the decoder object
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 * @param is an input stream which is buffering while we are waiting
 * for the player
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 * @param tag the tag to send
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 * @return the current command, or DecoderCommand::NONE if there is no
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 * command pending
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 */
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DecoderCommand
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decoder_tag(Decoder &decoder, InputStream *is, Tag &&tag);

static inline DecoderCommand
decoder_tag(Decoder &decoder, InputStream &is, Tag &&tag)
{
	return decoder_tag(decoder, &is, std::move(tag));
}
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/**
 * Set replay gain values for the following chunks.
 *
 * @param decoder the decoder object
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 * @param rgi the replay_gain_info object; may be nullptr to invalidate
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 * the previous replay gain values
 */
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void
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decoder_replay_gain(Decoder &decoder,
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		    const ReplayGainInfo *replay_gain_info);
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/**
 * Store MixRamp tags.
 *
 * @param decoder the decoder object
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 * @param mixramp_start the mixramp_start tag; may be nullptr to invalidate
 * @param mixramp_end the mixramp_end tag; may be nullptr to invalidate
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 */
void
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decoder_mixramp(Decoder &decoder, MixRampInfo &&mix_ramp);
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#endif