UpnpDatabasePlugin.cxx 18.2 KB
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/*
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 * Copyright 2003-2016 The Music Player Daemon Project
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 * http://www.musicpd.org
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include "config.h"
#include "UpnpDatabasePlugin.hxx"
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#include "Directory.hxx"
#include "Tags.hxx"
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#include "lib/upnp/Domain.hxx"
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#include "lib/upnp/ClientInit.hxx"
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#include "lib/upnp/Discovery.hxx"
#include "lib/upnp/ContentDirectoryService.hxx"
#include "lib/upnp/Util.hxx"
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#include "db/Interface.hxx"
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#include "db/DatabasePlugin.hxx"
#include "db/Selection.hxx"
#include "db/DatabaseError.hxx"
#include "db/LightDirectory.hxx"
#include "db/LightSong.hxx"
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#include "db/Stats.hxx"
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#include "config/Block.hxx"
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#include "tag/TagBuilder.hxx"
#include "tag/TagTable.hxx"
#include "util/Error.hxx"
#include "util/Domain.hxx"
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#include "fs/Traits.hxx"
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#include "Log.hxx"
#include "SongFilter.hxx"

#include <string>
#include <vector>
#include <set>

#include <assert.h>
#include <string.h>

static const char *const rootid = "0";

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class UpnpSong : public LightSong {
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	std::string uri2, real_uri2;
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	Tag tag2;

public:
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	UpnpSong(UPnPDirObject &&object, std::string &&_uri)
		:uri2(std::move(_uri)),
		 real_uri2(std::move(object.url)),
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		 tag2(std::move(object.tag)) {
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		directory = nullptr;
		uri = uri2.c_str();
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		real_uri = real_uri2.c_str();
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		tag = &tag2;
		mtime = 0;
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		start_time = end_time = SongTime::zero();
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	}
};

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class UpnpDatabase : public Database {
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	UpnpClient_Handle handle;
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	UPnPDeviceDirectory *discovery;
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public:
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	UpnpDatabase():Database(upnp_db_plugin) {}

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	static Database *Create(EventLoop &loop, DatabaseListener &listener,
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				const ConfigBlock &block,
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				Error &error);

	virtual bool Open(Error &error) override;
	virtual void Close() override;
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	virtual const LightSong *GetSong(const char *uri_utf8,
					 Error &error) const override;
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	void ReturnSong(const LightSong *song) const override;
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	virtual bool Visit(const DatabaseSelection &selection,
			   VisitDirectory visit_directory,
			   VisitSong visit_song,
			   VisitPlaylist visit_playlist,
			   Error &error) const override;

	virtual bool VisitUniqueTags(const DatabaseSelection &selection,
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				     TagType tag_type, tag_mask_t group_mask,
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				     VisitTag visit_tag,
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				     Error &error) const override;

	virtual bool GetStats(const DatabaseSelection &selection,
			      DatabaseStats &stats,
			      Error &error) const override;
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	time_t GetUpdateStamp() const override {
		return 0;
	}
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protected:
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	bool Configure(const ConfigBlock &block, Error &error);
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private:
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	bool VisitServer(const ContentDirectoryService &server,
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			 const std::list<std::string> &vpath,
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			 const DatabaseSelection &selection,
			 VisitDirectory visit_directory,
			 VisitSong visit_song,
			 VisitPlaylist visit_playlist,
			 Error &error) const;

	/**
	 * Run an UPnP search according to MPD parameters, and
	 * visit_song the results.
	 */
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	bool SearchSongs(const ContentDirectoryService &server,
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			 const char *objid,
			 const DatabaseSelection &selection,
			 VisitSong visit_song,
			 Error &error) const;

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	UPnPDirContent SearchSongs(const ContentDirectoryService &server,
				   const char *objid,
				   const DatabaseSelection &selection) const;
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	UPnPDirObject Namei(const ContentDirectoryService &server,
			    const std::list<std::string> &vpath) const;
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	/**
	 * Take server and objid, return metadata.
	 */
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	UPnPDirObject ReadNode(const ContentDirectoryService &server,
			       const char *objid) const;
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	/**
	 * Get the path for an object Id. This works much like pwd,
	 * except easier cause our inodes have a parent id. Not used
	 * any more actually (see comments in SearchSongs).
	 */
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	std::string BuildPath(const ContentDirectoryService &server,
			      const UPnPDirObject& dirent) const;
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};

Database *
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UpnpDatabase::Create(gcc_unused EventLoop &loop,
		     gcc_unused DatabaseListener &listener,
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		     const ConfigBlock &block, Error &error)
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{
	UpnpDatabase *db = new UpnpDatabase();
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	if (!db->Configure(block, error)) {
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		delete db;
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		return nullptr;
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	}
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	/* libupnp loses its ability to receive multicast messages
	   apparently due to daemonization; using the LazyDatabase
	   wrapper works around this problem */
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	return db;
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}

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inline bool
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UpnpDatabase::Configure(const ConfigBlock &, Error &)
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{
	return true;
}

bool
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UpnpDatabase::Open(gcc_unused Error &error)
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{
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	UpnpClientGlobalInit(handle);
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	discovery = new UPnPDeviceDirectory(handle);
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	try {
		discovery->Start();
	} catch (...) {
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		delete discovery;
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		UpnpClientGlobalFinish();
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		throw;
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	}

	return true;
}

void
UpnpDatabase::Close()
{
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	delete discovery;
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	UpnpClientGlobalFinish();
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}

void
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UpnpDatabase::ReturnSong(const LightSong *_song) const
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{
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	assert(_song != nullptr);
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	UpnpSong *song = (UpnpSong *)const_cast<LightSong *>(_song);
	delete song;
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}

// Get song info by path. We can receive either the id path, or the titles
// one
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const LightSong *
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UpnpDatabase::GetSong(const char *uri, gcc_unused Error &error) const
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{
	auto vpath = stringToTokens(uri, "/", true);
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	if (vpath.size() < 2)
		throw DatabaseError(DatabaseErrorCode::NOT_FOUND,
				    "No such song");
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	auto server = discovery->GetServer(vpath.front().c_str());
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	vpath.pop_front();

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	UPnPDirObject dirent;
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	if (vpath.front() != rootid) {
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		dirent = Namei(server, vpath);
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	} else {
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		dirent = ReadNode(server, vpath.back().c_str());
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	}

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	return new UpnpSong(std::move(dirent), uri);
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}

/**
 * Double-quote a string, adding internal backslash escaping.
 */
static void
dquote(std::string &out, const char *in)
{
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	out.push_back('"');
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	for (; *in != 0; ++in) {
		switch(*in) {
		case '\\':
		case '"':
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			out.push_back('\\');
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			break;
		}
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		out.push_back(*in);
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	}

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	out.push_back('"');
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}

// Run an UPnP search, according to MPD parameters. Return results as
// UPnP items
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UPnPDirContent
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UpnpDatabase::SearchSongs(const ContentDirectoryService &server,
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			  const char *objid,
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			  const DatabaseSelection &selection) const
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{
	const SongFilter *filter = selection.filter;
	if (selection.filter == nullptr)
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		return UPnPDirContent();
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	const auto searchcaps = server.getSearchCapabilities(handle);
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	if (searchcaps.empty())
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		return UPnPDirContent();
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	std::string cond;
	for (const auto &item : filter->GetItems()) {
		switch (auto tag = item.GetTag()) {
		case LOCATE_TAG_ANY_TYPE:
			{
				if (!cond.empty()) {
					cond += " and ";
				}
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				cond += '(';
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				bool first(true);
				for (const auto& cap : searchcaps) {
					if (first)
						first = false;
					else
						cond += " or ";
					cond += cap;
					if (item.GetFoldCase()) {
						cond += " contains ";
					} else {
						cond += " = ";
					}
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					dquote(cond, item.GetValue());
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				}
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				cond += ')';
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			}
			break;

		default:
			/* Unhandled conditions like
			   LOCATE_TAG_BASE_TYPE or
			   LOCATE_TAG_FILE_TYPE won't have a
			   corresponding upnp prop, so they will be
			   skipped */
			if (tag == TAG_ALBUM_ARTIST)
				tag = TAG_ARTIST;

			// TODO: support LOCATE_TAG_ANY_TYPE etc.
			const char *name = tag_table_lookup(upnp_tags,
							    TagType(tag));
			if (name == nullptr)
				continue;

			if (!cond.empty()) {
				cond += " and ";
			}
			cond += name;

			/* FoldCase doubles up as contains/equal
			   switch. UpNP search is supposed to be
			   case-insensitive, but at least some servers
			   have the same convention as mpd (e.g.:
			   minidlna) */
			if (item.GetFoldCase()) {
				cond += " contains ";
			} else {
				cond += " = ";
			}
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			dquote(cond, item.GetValue());
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		}
	}

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	return server.search(handle, objid, cond.c_str());
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}

static bool
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visitSong(const UPnPDirObject &meta, const char *path,
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	  const DatabaseSelection &selection,
	  VisitSong visit_song, Error& error)
{
	if (!visit_song)
		return true;
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	LightSong song;
	song.directory = nullptr;
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	song.uri = path;
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	song.real_uri = meta.url.c_str();
	song.tag = &meta.tag;
	song.mtime = 0;
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	song.start_time = song.end_time = SongTime::zero();
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	return !selection.Match(song) || visit_song(song, error);
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}

/**
 * Build synthetic path based on object id for search results. The use
 * of "rootid" is arbitrary, any name that is not likely to be a top
 * directory name would fit.
 */
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static std::string
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songPath(const std::string &servername,
	 const std::string &objid)
{
	return servername + "/" + rootid + "/" + objid;
}

bool
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UpnpDatabase::SearchSongs(const ContentDirectoryService &server,
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			  const char *objid,
			  const DatabaseSelection &selection,
			  VisitSong visit_song,
			  Error &error) const
{
	if (!visit_song)
		return true;

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	for (auto &dirent : SearchSongs(server, objid, selection).objects) {
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		if (dirent.type != UPnPDirObject::Type::ITEM ||
		    dirent.item_class != UPnPDirObject::ItemClass::MUSIC)
			continue;

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		// We get song ids as the result of the UPnP search. But our
		// client expects paths (e.g. we get 1$4$3788 from minidlna,
		// but we need to translate to /Music/All_Music/Satisfaction).
		// We can do this in two ways:
		//  - Rebuild a normal path using BuildPath() which is a kind of pwd
		//  - Build a bogus path based on the song id.
		// The first method is nice because the returned paths are pretty, but
		// it has two big problems:
		//  - The song paths are ambiguous: e.g. minidlna returns all search
		//    results as being from the "All Music" directory, which can
		//    contain several songs with the same title (but different objids)
		//  - The performance of BuildPath() is atrocious on very big
		//    directories, even causing timeouts in clients. And of
		//    course, 'All Music' is very big.
		// So we return synthetic and ugly paths based on the object id,
		// which we later have to detect.
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		const std::string path = songPath(server.getFriendlyName(),
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						  dirent.id);
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		if (!visitSong(std::move(dirent), path.c_str(),
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			       selection, visit_song,
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			       error))
			return false;
	}

	return true;
}

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UPnPDirObject
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UpnpDatabase::ReadNode(const ContentDirectoryService &server,
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		       const char *objid) const
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{
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	auto dirbuf = server.getMetadata(handle, objid);
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	if (dirbuf.objects.size() != 1)
		throw std::runtime_error("Bad resource");
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	return std::move(dirbuf.objects.front());
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}

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std::string
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UpnpDatabase::BuildPath(const ContentDirectoryService &server,
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			const UPnPDirObject& idirent) const
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{
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	const char *pid = idirent.id.c_str();
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	std::string path;
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	while (strcmp(pid, rootid) != 0) {
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		auto dirent = ReadNode(server, pid);
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		pid = dirent.parent_id.c_str();
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		if (path.empty())
			path = dirent.name;
		else
			path = PathTraitsUTF8::Build(dirent.name.c_str(),
						     path.c_str());
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	}
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	return PathTraitsUTF8::Build(server.getFriendlyName(),
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				     path.c_str());
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}

// Take server and internal title pathname and return objid and metadata.
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UPnPDirObject
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UpnpDatabase::Namei(const ContentDirectoryService &server,
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		    const std::list<std::string> &vpath) const
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{
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	if (vpath.empty())
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		// looking for root info
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		return ReadNode(server, rootid);
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	std::string objid(rootid);

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	// Walk the path elements, read each directory and try to find the next one
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	for (auto i = vpath.begin(), last = std::prev(vpath.end());; ++i) {
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		auto dirbuf = server.readDir(handle, objid.c_str());
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		// Look for the name in the sub-container list
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		UPnPDirObject *child = dirbuf.FindObject(i->c_str());
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		if (child == nullptr)
			throw DatabaseError(DatabaseErrorCode::NOT_FOUND,
					    "No such object");
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		if (i == last)
			return std::move(*child);
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		if (child->type != UPnPDirObject::Type::CONTAINER)
			throw DatabaseError(DatabaseErrorCode::NOT_FOUND,
					    "Not a container");
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		objid = std::move(child->id);
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	}
}

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static bool
VisitItem(const UPnPDirObject &object, const char *uri,
	  const DatabaseSelection &selection,
	  VisitSong visit_song, VisitPlaylist visit_playlist,
	  Error &error)
{
	assert(object.type == UPnPDirObject::Type::ITEM);

	switch (object.item_class) {
	case UPnPDirObject::ItemClass::MUSIC:
		return !visit_song ||
			visitSong(object, uri,
				  selection, visit_song, error);

	case UPnPDirObject::ItemClass::PLAYLIST:
		if (visit_playlist) {
			/* Note: I've yet to see a
			   playlist item (playlists
			   seem to be usually handled
			   as containers, so I'll
			   decide what to do when I
			   see one... */
		}

		return true;

	case UPnPDirObject::ItemClass::UNKNOWN:
		return true;
	}

	assert(false);
	gcc_unreachable();
}

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static bool
VisitObject(const UPnPDirObject &object, const char *uri,
	    const DatabaseSelection &selection,
	    VisitDirectory visit_directory,
	    VisitSong visit_song,
	    VisitPlaylist visit_playlist,
	    Error &error)
{
	switch (object.type) {
	case UPnPDirObject::Type::UNKNOWN:
		assert(false);
		gcc_unreachable();

	case UPnPDirObject::Type::CONTAINER:
		return !visit_directory ||
			visit_directory(LightDirectory(uri, 0), error);

	case UPnPDirObject::Type::ITEM:
		return VisitItem(object, uri, selection,
				 visit_song, visit_playlist,
				 error);
	}

	assert(false);
	gcc_unreachable();
}

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// vpath is a parsed and writeable version of selection.uri. There is
// really just one path parameter.
bool
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UpnpDatabase::VisitServer(const ContentDirectoryService &server,
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			  const std::list<std::string> &vpath,
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			  const DatabaseSelection &selection,
			  VisitDirectory visit_directory,
			  VisitSong visit_song,
			  VisitPlaylist visit_playlist,
			  Error &error) const
{
	/* If the path begins with rootid, we know that this is a
	   song, not a directory (because that's how we set things
	   up). Just visit it. Note that the choice of rootid is
	   arbitrary, any value not likely to be the name of a top
	   directory would be ok. */
	/* !Note: this *can't* be handled by Namei further down,
	   because the path is not valid for traversal. Besides, it's
	   just faster to access the target node directly */
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	if (!vpath.empty() && vpath.front() == rootid) {
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		switch (vpath.size()) {
		case 1:
			return true;

		case 2:
			break;

		default:
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			throw DatabaseError(DatabaseErrorCode::NOT_FOUND,
					    "Not found");
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		}

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		if (visit_song) {
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			auto dirent = ReadNode(server, vpath.back().c_str());
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			if (dirent.type != UPnPDirObject::Type::ITEM ||
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			    dirent.item_class != UPnPDirObject::ItemClass::MUSIC)
				throw DatabaseError(DatabaseErrorCode::NOT_FOUND,
						    "Not found");
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			std::string path = songPath(server.getFriendlyName(),
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						    dirent.id);
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			if (!visitSong(std::move(dirent), path.c_str(),
				       selection,
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				       visit_song, error))
				return false;
		}
		return true;
	}

	// Translate the target path into an object id and the associated metadata.
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	const auto tdirent = Namei(server, vpath);
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	/* If recursive is set, this is a search... No use sending it
	   if the filter is empty. In this case, we implement limited
	   recursion (1-deep) here, which will handle the "add dir"
	   case. */
	if (selection.recursive && selection.filter)
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		return SearchSongs(server, tdirent.id.c_str(), selection,
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				   visit_song, error);

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	const char *const base_uri = selection.uri.empty()
		? server.getFriendlyName()
		: selection.uri.c_str();

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	if (tdirent.type == UPnPDirObject::Type::ITEM) {
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		return VisitItem(tdirent, base_uri,
				 selection,
				 visit_song, visit_playlist,
				 error);
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	}

	/* Target was a a container. Visit it. We could read slices
	   and loop here, but it's not useful as mpd will only return
	   data to the client when we're done anyway. */
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	for (const auto &dirent : server.readDir(handle, tdirent.id.c_str()).objects) {
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		const std::string uri = PathTraitsUTF8::Build(base_uri,
							      dirent.name.c_str());
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		if (!VisitObject(dirent, uri.c_str(),
				 selection,
				 visit_directory,
				 visit_song, visit_playlist,
				 error))
			return false;
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	}

	return true;
}

// Deal with the possibly multiple servers, call VisitServer if needed.
bool
UpnpDatabase::Visit(const DatabaseSelection &selection,
		    VisitDirectory visit_directory,
		    VisitSong visit_song,
		    VisitPlaylist visit_playlist,
		    Error &error) const
{
	auto vpath = stringToTokens(selection.uri, "/", true);
	if (vpath.empty()) {
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		for (const auto &server : discovery->GetDirectories()) {
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			if (visit_directory) {
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				const LightDirectory d(server.getFriendlyName(), 0);
				if (!visit_directory(d, error))
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					return false;
			}
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			if (selection.recursive &&
			    !VisitServer(server, vpath, selection,
					 visit_directory, visit_song, visit_playlist,
					 error))
				return false;
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		}
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		return true;
	}

	// We do have a path: the first element selects the server
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	std::string servername(std::move(vpath.front()));
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	vpath.pop_front();
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	auto server = discovery->GetServer(servername.c_str());
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	return VisitServer(server, vpath, selection,
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			   visit_directory, visit_song, visit_playlist, error);
}

bool
UpnpDatabase::VisitUniqueTags(const DatabaseSelection &selection,
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			      TagType tag, gcc_unused tag_mask_t group_mask,
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			      VisitTag visit_tag,
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			      Error &error) const
{
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	// TODO: use group_mask

	if (!visit_tag)
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		return true;

	std::set<std::string> values;
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	for (auto& server : discovery->GetDirectories()) {
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		const auto dirbuf = SearchSongs(server, rootid, selection);
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		for (const auto &dirent : dirbuf.objects) {
			if (dirent.type != UPnPDirObject::Type::ITEM ||
			    dirent.item_class != UPnPDirObject::ItemClass::MUSIC)
				continue;

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			const char *value = dirent.tag.GetValue(tag);
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			if (value != nullptr) {
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#if CLANG_OR_GCC_VERSION(4,8)
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				values.emplace(value);
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#else
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				values.insert(value);
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#endif
			}
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		}
	}

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	for (const auto& value : values) {
		TagBuilder builder;
		builder.AddItem(tag, value.c_str());
		if (!visit_tag(builder.Commit(), error))
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			return false;
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	}
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	return true;
}

bool
UpnpDatabase::GetStats(const DatabaseSelection &,
		       DatabaseStats &stats, Error &) const
{
	/* Note: this gets called before the daemonizing so we can't
	   reallyopen this would be a problem if we had real stats */
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	stats.Clear();
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	return true;
}

const DatabasePlugin upnp_db_plugin = {
	"upnp",
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	0,
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	UpnpDatabase::Create,
};