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Jan Brittenson authored
Here's a change to dynamically allocate the DSD ID3 tag buffer. Pretty much anything with cover art is going to exceed the existing, static 4k limit... Here's a change to dynamically allocate the buffer and sanity check it at some upper limit. I rather arbitrarily pulled 256k out of thin air just to keep a corrupt file from causing it to trying to allocate a buffer larger than available memory.
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