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Иван Мажукин
mpd
Commits
0a427890
Commit
0a427890
authored
Dec 13, 2011
by
Max Kellermann
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output/openal: move code to inline functions
parent
e735abe3
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1 changed file
with
25 additions
and
9 deletions
+25
-9
openal_output_plugin.c
src/output/openal_output_plugin.c
+25
-9
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src/output/openal_output_plugin.c
View file @
0a427890
...
...
@@ -83,6 +83,29 @@ openal_audio_format(struct audio_format *audio_format)
}
}
G_GNUC_PURE
static
inline
ALint
openal_get_source_i
(
const
struct
openal_data
*
od
,
ALenum
param
)
{
ALint
value
;
alGetSourcei
(
od
->
source
,
param
,
&
value
);
return
value
;
}
G_GNUC_PURE
static
inline
bool
openal_has_processed
(
const
struct
openal_data
*
od
)
{
return
openal_get_source_i
(
od
,
AL_BUFFERS_PROCESSED
)
>
0
;
}
G_GNUC_PURE
static
inline
ALint
openal_is_playing
(
const
struct
openal_data
*
od
)
{
return
openal_get_source_i
(
od
,
AL_SOURCE_STATE
)
==
AL_PLAYING
;
}
static
bool
openal_setup_context
(
struct
openal_data
*
od
,
GError
**
error
)
...
...
@@ -195,21 +218,18 @@ openal_play(struct audio_output *ao, const void *chunk, size_t size,
{
struct
openal_data
*
od
=
(
struct
openal_data
*
)
ao
;
ALuint
buffer
;
ALint
num
,
state
;
if
(
alcGetCurrentContext
()
!=
od
->
context
)
{
alcMakeContextCurrent
(
od
->
context
);
}
alGetSourcei
(
od
->
source
,
AL_BUFFERS_PROCESSED
,
&
num
);
if
(
od
->
filled
<
NUM_BUFFERS
)
{
/* fill all buffers */
buffer
=
od
->
buffers
[
od
->
filled
];
od
->
filled
++
;
}
else
{
/* wait for processed buffer */
while
(
num
<
1
)
{
while
(
!
openal_has_processed
(
od
)
)
{
if
(
!
od
->
timer
->
started
)
{
timer_start
(
od
->
timer
);
}
else
{
...
...
@@ -217,8 +237,6 @@ openal_play(struct audio_output *ao, const void *chunk, size_t size,
}
timer_add
(
od
->
timer
,
size
);
alGetSourcei
(
od
->
source
,
AL_BUFFERS_PROCESSED
,
&
num
);
}
alSourceUnqueueBuffers
(
od
->
source
,
1
,
&
buffer
);
...
...
@@ -226,11 +244,9 @@ openal_play(struct audio_output *ao, const void *chunk, size_t size,
alBufferData
(
buffer
,
od
->
format
,
chunk
,
size
,
od
->
frequency
);
alSourceQueueBuffers
(
od
->
source
,
1
,
&
buffer
);
alGetSourcei
(
od
->
source
,
AL_SOURCE_STATE
,
&
state
);
if
(
state
!=
AL_PLAYING
)
{
if
(
!
openal_is_playing
(
od
))
alSourcePlay
(
od
->
source
);
}
return
size
;
}
...
...
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