Commit 0b4dfae2 authored by Max Kellermann's avatar Max Kellermann

player: added player_control.audio_format

This replaces the attributes bits, channels, sampleRate.
parent 8c33b648
......@@ -403,7 +403,7 @@ static int commandStatus(struct client *client,
client_printf(client,
COMMAND_STATUS_TIME ": %i:%i\n"
COMMAND_STATUS_BITRATE ": %li\n"
COMMAND_STATUS_AUDIO ": %u:%i:%i\n",
COMMAND_STATUS_AUDIO ": %u:%u:%u\n",
getPlayerElapsedTime(), getPlayerTotalTime(),
getPlayerBitRate(),
getPlayerSampleRate(), getPlayerBits(),
......
......@@ -256,17 +256,17 @@ double getPlayerTotalPlayTime(void)
unsigned int getPlayerSampleRate(void)
{
return pc.sampleRate;
return pc.audio_format.sample_rate;
}
int getPlayerBits(void)
unsigned getPlayerBits(void)
{
return pc.bits;
return pc.audio_format.bits;
}
int getPlayerChannels(void)
unsigned getPlayerChannels(void)
{
return pc.channels;
return pc.audio_format.channels;
}
/* this actually creates a dupe of the current metadata */
......
......@@ -20,6 +20,7 @@
#define PLAYER_H
#include "notify.h"
#include "audio_format.h"
#include <stdint.h>
......@@ -86,9 +87,7 @@ struct player_control {
volatile enum player_state state;
volatile int8_t error;
volatile uint16_t bitRate;
volatile int8_t bits;
volatile int8_t channels;
volatile uint32_t sampleRate;
struct audio_format audio_format;
volatile float totalTime;
volatile float elapsedTime;
volatile float fileTime;
......@@ -157,9 +156,9 @@ double getPlayerTotalPlayTime(void);
unsigned int getPlayerSampleRate(void);
int getPlayerBits(void);
unsigned getPlayerBits(void);
int getPlayerChannels(void);
unsigned getPlayerChannels(void);
struct song *
playerCurrentDecodeSong(void);
......
......@@ -62,9 +62,7 @@ static int waitOnDecode(int *decodeWaitedOn)
pc.totalTime = pc.fileTime;
pc.bitRate = 0;
pc.sampleRate = 0;
pc.bits = 0;
pc.channels = 0;
audio_format_clear(&pc.audio_format);
*decodeWaitedOn = 1;
return 0;
......@@ -253,9 +251,7 @@ static void do_play(void)
closeAudioDevice();
}
pc.totalTime = dc.totalTime;
pc.sampleRate = dc.audioFormat.sample_rate;
pc.bits = dc.audioFormat.bits;
pc.channels = dc.audioFormat.channels;
pc.audio_format = dc.audioFormat;
sizeToTime = audioFormatSizeToTime(&ob.audioFormat);
}
else {
......
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