Commit 0ce72cbf authored by Max Kellermann's avatar Max Kellermann

player/Control: convert error from Error to std::exception_ptr

Prepare full C++ exception support in the player thread.
parent 6e52ab28
......@@ -32,6 +32,7 @@
#include "AudioFormat.hxx"
#include "ReplayGainConfig.hxx"
#include "util/ScopeExit.hxx"
#include "util/Error.hxx"
#ifdef ENABLE_DATABASE
#include "db/update/Service.hxx"
......@@ -191,10 +192,15 @@ handle_status(Client &client, gcc_unused Request args, Response &r)
}
#endif
Error error = client.player_control.LockGetError();
if (error.IsDefined())
r.Format(COMMAND_STATUS_ERROR ": %s\n",
error.GetMessage());
try {
client.player_control.LockCheckRethrowError();
} catch (const std::exception &e) {
r.Format(COMMAND_STATUS_ERROR ": %s\n", e.what());
} catch (const Error &error) {
r.Format(COMMAND_STATUS_ERROR ": %s\n", error.GetMessage());
} catch (...) {
r.Format(COMMAND_STATUS_ERROR ": unknown\n");
}
song = playlist.GetNextPosition();
if (song >= 0)
......
......@@ -21,6 +21,7 @@
#include "Control.hxx"
#include "Idle.hxx"
#include "DetachedSong.hxx"
#include "util/Error.hxx"
#include <algorithm>
......@@ -161,16 +162,25 @@ PlayerControl::LockGetStatus()
}
void
PlayerControl::SetError(PlayerError type, Error &&_error)
PlayerControl::SetError(PlayerError type, std::exception_ptr &&_error)
{
assert(type != PlayerError::NONE);
assert(_error.IsDefined());
assert(_error);
error_type = type;
error = std::move(_error);
}
void
PlayerControl::SetError(PlayerError type, Error &&_error)
{
assert(type != PlayerError::NONE);
assert(_error.IsDefined());
SetError(type, std::make_exception_ptr(std::move(_error)));
}
void
PlayerControl::LockClearError()
{
const ScopeLock protect(mutex);
......@@ -223,11 +233,11 @@ PlayerControl::SeekLocked(DetachedSong *song, SongTime t)
assert(next_song == nullptr);
if (error_type != PlayerError::NONE) {
assert(error.IsDefined());
throw error;
assert(error);
std::rethrow_exception(error);
}
assert(!error.IsDefined());
assert(!error);
}
void
......
......@@ -24,12 +24,14 @@
#include "thread/Mutex.hxx"
#include "thread/Cond.hxx"
#include "thread/Thread.hxx"
#include "util/Error.hxx"
#include "CrossFade.hxx"
#include "Chrono.hxx"
#include <exception>
#include <stdint.h>
class Error;
class PlayerListener;
class MultipleOutputs;
class DetachedSong;
......@@ -135,7 +137,7 @@ struct PlayerControl {
* #PlayerError::NONE. The object must be freed when this
* object transitions back to #PlayerError::NONE.
*/
Error error;
std::exception_ptr error;
/**
* A copy of the current #DetachedSong after its tags have
......@@ -327,7 +329,7 @@ private:
void ClearError() {
error_type = PlayerError::NONE;
error.Clear();
error = std::exception_ptr();
}
public:
......@@ -356,28 +358,25 @@ public:
* @param error detailed error information; must be defined.
*/
void SetError(PlayerError type, Error &&error);
void SetError(PlayerError type, std::exception_ptr &&_error);
/**
* Checks whether an error has occurred, and if so, returns a
* copy of the #Error object.
* Checks whether an error has occurred, and if so, rethrows
* it.
*
* Caller must lock the object.
*/
gcc_pure
Error GetError() const {
Error result;
void CheckRethrowError() const {
if (error_type != PlayerError::NONE)
result.Set(error);
return result;
std::rethrow_exception(error);
}
/**
* Like GetError(), but locks and unlocks the object.
* Like CheckRethrowError(), but locks and unlocks the object.
*/
gcc_pure
Error LockGetError() const {
void LockCheckRethrowError() const {
const ScopeLock protect(mutex);
return GetError();
CheckRethrowError();
}
void LockClearError();
......
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