Commit 3216f4b2 authored by Max Kellermann's avatar Max Kellermann

MusicBuffer: expose the C++ API

parent ce1d8975
......@@ -178,11 +178,11 @@ decoder_command_finished(struct decoder *decoder)
/* delete frames from the old song position */
if (decoder->chunk != NULL) {
music_buffer_return(dc->buffer, decoder->chunk);
dc->buffer->Return(decoder->chunk);
decoder->chunk = NULL;
}
dc->pipe->Clear(dc->buffer);
dc->pipe->Clear(*dc->buffer);
decoder->timestamp = dc->seek_where;
}
......
......@@ -105,10 +105,9 @@ decoder_control::IsCurrentSong(const Song *_song) const
void
decoder_control::Start(Song *_song,
unsigned _start_ms, unsigned _end_ms,
music_buffer *_buffer, MusicPipe &_pipe)
MusicBuffer &_buffer, MusicPipe &_pipe)
{
assert(_song != NULL);
assert(_buffer != NULL);
assert(_pipe.IsEmpty());
if (song != nullptr)
......@@ -117,7 +116,7 @@ decoder_control::Start(Song *_song,
song = _song;
start_ms = _start_ms;
end_ms = _end_ms;
buffer = _buffer;
buffer = &_buffer;
pipe = &_pipe;
dc_command(this, DECODE_COMMAND_START);
......
......@@ -31,6 +31,7 @@
#include <assert.h>
struct Song;
class MusicBuffer;
class MusicPipe;
enum decoder_state {
......@@ -122,7 +123,7 @@ struct decoder_control {
float total_time;
/** the #music_chunk allocator */
struct music_buffer *buffer;
MusicBuffer *buffer;
/**
* The destination pipe for decoded chunks. The caller thread
......@@ -288,7 +289,7 @@ struct decoder_control {
* the caller)
*/
void Start(Song *song, unsigned start_ms, unsigned end_ms,
music_buffer *buffer, MusicPipe &pipe);
MusicBuffer &buffer, MusicPipe &pipe);
void Stop();
......
......@@ -70,7 +70,7 @@ decoder_get_chunk(struct decoder *decoder)
return decoder->chunk;
do {
decoder->chunk = music_buffer_allocate(dc->buffer);
decoder->chunk = dc->buffer->Allocate();
if (decoder->chunk != NULL) {
decoder->chunk->replay_gain_serial =
decoder->replay_gain_serial;
......@@ -98,7 +98,7 @@ decoder_flush_chunk(struct decoder *decoder)
assert(decoder->chunk != NULL);
if (decoder->chunk->IsEmpty())
music_buffer_return(dc->buffer, decoder->chunk);
dc->buffer->Return(decoder->chunk);
else
dc->pipe->Push(decoder->chunk);
......
......@@ -20,60 +20,34 @@
#include "config.h"
#include "MusicBuffer.hxx"
#include "MusicChunk.hxx"
#include "thread/Mutex.hxx"
#include "util/SliceBuffer.hxx"
#include "system/FatalError.hxx"
#include <assert.h>
struct music_buffer : public SliceBuffer<music_chunk> {
/** a mutex which protects #available */
Mutex mutex;
music_buffer(unsigned num_chunks)
:SliceBuffer(num_chunks) {
if (IsOOM())
FatalError("Failed to allocate buffer");
}
};
struct music_buffer *
music_buffer_new(unsigned num_chunks)
{
return new music_buffer(num_chunks);
}
void
music_buffer_free(struct music_buffer *buffer)
{
delete buffer;
}
unsigned
music_buffer_size(const struct music_buffer *buffer)
{
return buffer->GetCapacity();
MusicBuffer::MusicBuffer(unsigned num_chunks)
:buffer(num_chunks) {
if (buffer.IsOOM())
FatalError("Failed to allocate buffer");
}
struct music_chunk *
music_buffer_allocate(struct music_buffer *buffer)
music_chunk *
MusicBuffer::Allocate()
{
const ScopeLock protect(buffer->mutex);
return buffer->Allocate();
const ScopeLock protect(mutex);
return buffer.Allocate();
}
void
music_buffer_return(struct music_buffer *buffer, struct music_chunk *chunk)
MusicBuffer::Return(music_chunk *chunk)
{
assert(buffer != NULL);
assert(chunk != NULL);
assert(chunk != nullptr);
const ScopeLock protect(buffer->mutex);
const ScopeLock protect(mutex);
if (chunk->other != nullptr) {
assert(chunk->other->other == nullptr);
buffer->Free(chunk->other);
buffer.Free(chunk->other);
}
buffer->Free(chunk);
buffer.Free(chunk);
}
......@@ -20,48 +20,53 @@
#ifndef MPD_MUSIC_BUFFER_HXX
#define MPD_MUSIC_BUFFER_HXX
#include "util/SliceBuffer.hxx"
#include "thread/Mutex.hxx"
struct music_chunk;
/**
* An allocator for #music_chunk objects.
*/
struct music_buffer;
class MusicBuffer {
/** a mutex which protects #buffer */
Mutex mutex;
/**
* Creates a new #music_buffer object.
*
* @param num_chunks the number of #music_chunk reserved in this
* buffer
*/
struct music_buffer *
music_buffer_new(unsigned num_chunks);
SliceBuffer<music_chunk> buffer;
/**
* Frees the #music_buffer object
*/
void
music_buffer_free(struct music_buffer *buffer);
public:
/**
* Creates a new #MusicBuffer object.
*
* @param num_chunks the number of #music_chunk reserved in
* this buffer
*/
MusicBuffer(unsigned num_chunks);
/**
* Returns the total number of reserved chunks in this buffer. This
* is the same value which was passed to the constructor
* music_buffer_new().
*/
unsigned
music_buffer_size(const struct music_buffer *buffer);
/**
* Returns the total number of reserved chunks in this buffer. This
* is the same value which was passed to the constructor
* music_buffer_new().
*/
gcc_pure
unsigned GetSize() const {
return buffer.GetCapacity();
}
/**
* Allocates a chunk from the buffer. When it is not used anymore,
* call music_buffer_return().
*
* @return an empty chunk or NULL if there are no chunks available
*/
struct music_chunk *
music_buffer_allocate(struct music_buffer *buffer);
/**
* Allocates a chunk from the buffer. When it is not used anymore,
* call Return().
*
* @return an empty chunk or nullptr if there are no chunks
* available
*/
music_chunk *Allocate();
/**
* Returns a chunk to the buffer. It can be reused by
* music_buffer_allocate() then.
*/
void
music_buffer_return(struct music_buffer *buffer, struct music_chunk *chunk);
/**
* Returns a chunk to the buffer. It can be reused by
* Allocate() then.
*/
void Return(music_chunk *chunk);
};
#endif
......@@ -73,12 +73,12 @@ MusicPipe::Shift()
}
void
MusicPipe::Clear(music_buffer *buffer)
MusicPipe::Clear(MusicBuffer &buffer)
{
music_chunk *chunk;
while ((chunk = Shift()) != nullptr)
music_buffer_return(buffer, chunk);
buffer.Return(chunk);
}
void
......
......@@ -30,7 +30,7 @@
#include <assert.h>
struct music_chunk;
struct music_buffer;
class MusicBuffer;
/**
* A queue of #music_chunk objects. One party appends chunks at the
......@@ -109,7 +109,7 @@ public:
*
* @param buffer the buffer object to return the chunks to
*/
void Clear(music_buffer *buffer);
void Clear(MusicBuffer &buffer);
/**
* Pushes a chunk to the tail of the pipe.
......
......@@ -45,9 +45,9 @@ static struct audio_output **audio_outputs;
static unsigned int num_audio_outputs;
/**
* The #music_buffer object where consumed chunks are returned.
* The #MusicBuffer object where consumed chunks are returned.
*/
static struct music_buffer *g_music_buffer;
static MusicBuffer *g_music_buffer;
/**
* The #MusicPipe object which feeds all audio outputs. It is filled
......@@ -302,17 +302,16 @@ audio_output_all_play(struct music_chunk *chunk, Error &error)
bool
audio_output_all_open(const AudioFormat audio_format,
struct music_buffer *buffer,
MusicBuffer &buffer,
Error &error)
{
bool ret = false, enabled = false;
unsigned int i;
assert(buffer != NULL);
assert(g_music_buffer == NULL || g_music_buffer == buffer);
assert(g_music_buffer == NULL || g_music_buffer == &buffer);
assert((g_mp == NULL) == (g_music_buffer == NULL));
g_music_buffer = buffer;
g_music_buffer = &buffer;
/* the audio format must be the same as existing chunks in the
pipe */
......@@ -463,7 +462,7 @@ audio_output_all_check(void)
audio_outputs[i]->mutex.unlock();
/* return the chunk to the buffer */
music_buffer_return(g_music_buffer, shifted);
g_music_buffer->Return(shifted);
}
return 0;
......@@ -522,7 +521,7 @@ audio_output_all_cancel(void)
/* clear the music pipe and return all chunks to the buffer */
if (g_mp != NULL)
g_mp->Clear(g_music_buffer);
g_mp->Clear(*g_music_buffer);
/* the audio outputs are now waiting for a signal, to
synchronize the cleared music pipe */
......@@ -545,7 +544,7 @@ audio_output_all_close(void)
if (g_mp != NULL) {
assert(g_music_buffer != NULL);
g_mp->Clear(g_music_buffer);
g_mp->Clear(*g_music_buffer);
delete g_mp;
g_mp = NULL;
}
......@@ -568,7 +567,7 @@ audio_output_all_release(void)
if (g_mp != NULL) {
assert(g_music_buffer != NULL);
g_mp->Clear(g_music_buffer);
g_mp->Clear(*g_music_buffer);
delete g_mp;
g_mp = NULL;
}
......
......@@ -29,7 +29,7 @@
#include "replay_gain_info.h"
struct AudioFormat;
struct music_buffer;
class MusicBuffer;
struct music_chunk;
struct player_control;
class Error;
......@@ -83,7 +83,7 @@ audio_output_all_enable_disable(void);
*/
bool
audio_output_all_open(AudioFormat audio_format,
struct music_buffer *buffer,
MusicBuffer &buffer,
Error &error);
/**
......
......@@ -141,7 +141,7 @@ struct player {
elapsed_time(0.0) {}
};
static struct music_buffer *player_buffer;
static MusicBuffer *player_buffer;
static void
player_command_finished_locked(struct player_control *pc)
......@@ -180,7 +180,7 @@ player_dc_start(struct player *player, MusicPipe &pipe)
dc->Start(pc->next_song->DupDetached(),
start_ms, pc->next_song->end_ms,
player_buffer, pipe);
*player_buffer, pipe);
}
/**
......@@ -224,7 +224,7 @@ player_dc_stop(struct player *player)
if (dc->pipe != NULL) {
/* clear and free the decoder pipe */
dc->pipe->Clear(player_buffer);
dc->pipe->Clear(*player_buffer);
if (dc->pipe != player->pipe)
delete dc->pipe;
......@@ -328,7 +328,7 @@ player_open_output(struct player *player)
pc->state == PLAYER_STATE_PAUSE);
Error error;
if (audio_output_all_open(player->play_audio_format, player_buffer,
if (audio_output_all_open(player->play_audio_format, *player_buffer,
error)) {
player->output_open = true;
player->paused = false;
......@@ -441,7 +441,7 @@ player_send_silence(struct player *player)
assert(player->output_open);
assert(player->play_audio_format.IsDefined());
struct music_chunk *chunk = music_buffer_allocate(player_buffer);
struct music_chunk *chunk = player_buffer->Allocate();
if (chunk == NULL) {
g_warning("Failed to allocate silence buffer");
return false;
......@@ -463,7 +463,7 @@ player_send_silence(struct player *player)
Error error;
if (!audio_output_all_play(chunk, error)) {
g_warning("%s", error.GetMessage());
music_buffer_return(player_buffer, chunk);
player_buffer->Return(chunk);
return false;
}
......@@ -493,7 +493,7 @@ static bool player_seek_decoder(struct player *player)
/* clear music chunks which might still reside in the
pipe */
player->pipe->Clear(player_buffer);
player->pipe->Clear(*player_buffer);
/* re-start the decoder */
player_dc_start(player, *player->pipe);
......@@ -506,7 +506,7 @@ static bool player_seek_decoder(struct player *player)
if (!player_dc_at_current_song(player)) {
/* the decoder is already decoding the "next" song,
but it is the same song file; exchange the pipe */
player->pipe->Clear(player_buffer);
player->pipe->Clear(*player_buffer);
delete player->pipe;
player->pipe = dc->pipe;
}
......@@ -695,7 +695,7 @@ play_chunk(struct player_control *pc,
update_song_tag(song, *chunk->tag);
if (chunk->length == 0) {
music_buffer_return(player_buffer, chunk);
player_buffer->Return(chunk);
return true;
}
......@@ -776,8 +776,7 @@ play_next_chunk(struct player *player)
beginning of the new song, we can
easily recover by throwing it away
now */
music_buffer_return(player_buffer,
other_chunk);
player_buffer->Return(other_chunk);
other_chunk = NULL;
}
......@@ -824,7 +823,7 @@ play_next_chunk(struct player *player)
player->play_audio_format, error)) {
g_warning("%s", error.GetMessage());
music_buffer_return(player_buffer, chunk);
player_buffer->Return(chunk);
pc->Lock();
......@@ -848,7 +847,7 @@ play_next_chunk(struct player *player)
dc->Lock();
if (!dc->IsIdle() &&
dc->pipe->GetSize() <= (pc->buffered_before_play +
music_buffer_size(player_buffer) * 3) / 4)
player_buffer->GetSize() * 3) / 4)
dc->Signal();
dc->Unlock();
......@@ -1017,7 +1016,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
dc->mixramp_prev_end,
dc->out_audio_format,
player.play_audio_format,
music_buffer_size(player_buffer) -
player_buffer->GetSize() -
pc->buffered_before_play);
if (player.cross_fade_chunks > 0) {
player.xfade = XFADE_ENABLED;
......@@ -1074,7 +1073,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
player_dc_stop(&player);
player.pipe->Clear(player_buffer);
player.pipe->Clear(*player_buffer);
delete player.pipe;
delete player.cross_fade_tag;
......@@ -1107,7 +1106,7 @@ player_task(gpointer arg)
struct decoder_control *dc = new decoder_control();
decoder_thread_start(dc);
player_buffer = music_buffer_new(pc->buffer_chunks);
player_buffer = new MusicBuffer(pc->buffer_chunks);
pc->Lock();
......@@ -1148,8 +1147,8 @@ player_task(gpointer arg)
/* in the DEBUG build, check for leaked
music_chunk objects by freeing the
music_buffer */
music_buffer_free(player_buffer);
player_buffer = music_buffer_new(pc->buffer_chunks);
delete player_buffer;
player_buffer = new MusicBuffer(pc->buffer_chunks);
#endif
break;
......@@ -1167,7 +1166,7 @@ player_task(gpointer arg)
dc->Quit();
delete dc;
audio_output_all_close();
music_buffer_free(player_buffer);
delete player_buffer;
player_command_finished(pc);
return NULL;
......
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