Commit 35a939e3 authored by Max Kellermann's avatar Max Kellermann

player: added commands QUEUE and CANCEL

QUEUE adds a new song to the player's queue. CANCEL clears the queue. These two commands replace the old and complex queueState and queueLockState code.
parent 35a16b99
......@@ -33,8 +33,6 @@ void pc_init(unsigned int buffered_before_play)
pc.command = PLAYER_COMMAND_NONE;
pc.error = PLAYER_ERROR_NOERROR;
pc.state = PLAYER_STATE_STOP;
pc.queueState = PLAYER_QUEUE_BLANK;
pc.queueLockState = PLAYER_QUEUE_UNLOCKED;
pc.crossFade = 0;
pc.softwareVolume = 1000;
}
......@@ -57,26 +55,22 @@ void
playerPlay(struct song *song)
{
assert(song != NULL);
assert(pc.queueLockState == PLAYER_QUEUE_UNLOCKED);
if (pc.state != PLAYER_STATE_STOP)
player_command(PLAYER_COMMAND_STOP);
pc.queueState = PLAYER_QUEUE_BLANK;
pc.next_song = song;
player_command(PLAYER_COMMAND_PLAY);
}
void playerWait(void)
void pc_cancel(void)
{
player_command(PLAYER_COMMAND_CLOSE_AUDIO);
assert(pc.queueLockState == PLAYER_QUEUE_UNLOCKED);
player_command(PLAYER_COMMAND_CANCEL);
}
void playerWait(void)
{
player_command(PLAYER_COMMAND_CLOSE_AUDIO);
pc.queueState = PLAYER_QUEUE_BLANK;
}
void playerKill(void)
......@@ -172,36 +166,10 @@ void
queueSong(struct song *song)
{
assert(song != NULL);
assert(pc.queueState == PLAYER_QUEUE_BLANK);
assert(pc.next_song == NULL);
pc.next_song = song;
pc.queueState = PLAYER_QUEUE_FULL;
}
enum player_queue_state getPlayerQueueState(void)
{
return pc.queueState;
}
void setQueueState(enum player_queue_state queueState)
{
pc.queueState = queueState;
notify_signal(&pc.notify);
}
void playerQueueLock(void)
{
assert(pc.queueLockState == PLAYER_QUEUE_UNLOCKED);
player_command(PLAYER_COMMAND_LOCK_QUEUE);
assert(pc.queueLockState == PLAYER_QUEUE_LOCKED);
}
void playerQueueUnlock(void)
{
if (pc.queueLockState == PLAYER_QUEUE_LOCKED)
player_command(PLAYER_COMMAND_UNLOCK_QUEUE);
assert(pc.queueLockState == PLAYER_QUEUE_UNLOCKED);
player_command(PLAYER_COMMAND_QUEUE);
}
int
......
......@@ -38,8 +38,16 @@ enum player_command {
PLAYER_COMMAND_PAUSE,
PLAYER_COMMAND_SEEK,
PLAYER_COMMAND_CLOSE_AUDIO,
PLAYER_COMMAND_LOCK_QUEUE,
PLAYER_COMMAND_UNLOCK_QUEUE
/** player_control.next_song has been updated */
PLAYER_COMMAND_QUEUE,
/**
* cancel pre-decoding player_control.next_song; if the player
* has already started playing this song, it will completely
* stop
*/
PLAYER_COMMAND_CANCEL,
};
#define PLAYER_ERROR_NOERROR 0
......@@ -49,36 +57,6 @@ enum player_command {
#define PLAYER_ERROR_UNKTYPE 4
#define PLAYER_ERROR_FILENOTFOUND 5
/* 0->1->2->3->5 regular playback
* ->4->0 don't play queued song
*/
enum player_queue_state {
/** there is no queued song */
PLAYER_QUEUE_BLANK = 0,
/** there is a queued song */
PLAYER_QUEUE_FULL = 1,
/** the player thread has forwarded the queued song to the
decoder; it waits for PLAY or STOP */
PLAYER_QUEUE_DECODE = 2,
/** tells the player thread to start playing the queued song;
this is a response to DECODE */
PLAYER_QUEUE_PLAY = 3,
/** tells the player thread to stop before playing the queued
song; this is a response to DECODE */
PLAYER_QUEUE_STOP = 4,
/** the player thread has begun playing the queued song, and
thus its queue is empty */
PLAYER_QUEUE_EMPTY = 5
};
#define PLAYER_QUEUE_UNLOCKED 0
#define PLAYER_QUEUE_LOCKED 1
struct player_control {
unsigned int buffered_before_play;
......@@ -92,8 +70,6 @@ struct player_control {
volatile float elapsedTime;
struct song *volatile next_song;
struct song *errored_song;
volatile enum player_queue_state queueState;
volatile int8_t queueLockState;
volatile double seekWhere;
volatile float crossFade;
volatile uint16_t softwareVolume;
......@@ -109,6 +85,11 @@ void pc_deinit(void);
void
playerPlay(struct song *song);
/**
* see PLAYER_COMMAND_CANCEL
*/
void pc_cancel(void);
void playerSetPause(int pause_flag);
void playerPause(void);
......@@ -134,14 +115,6 @@ void playerWait(void);
void
queueSong(struct song *song);
enum player_queue_state getPlayerQueueState(void);
void setQueueState(enum player_queue_state queueState);
void playerQueueLock(void);
void playerQueueUnlock(void);
int
playerSeek(struct song *song, float seek_time);
......
......@@ -52,6 +52,11 @@ struct player {
bool paused;
/**
* is there a new song in pc.next_song?
*/
bool queued;
/**
* is cross fading enabled?
*/
enum xfade_state xfade;
......@@ -94,6 +99,9 @@ static int waitOnDecode(struct player *player)
? pc.next_song->tag->time : 0;
pc.bitRate = 0;
audio_format_clear(&pc.audio_format);
pc.next_song = NULL;
player->queued = false;
player->decoder_starting = true;
return 0;
......@@ -137,13 +145,9 @@ static void processDecodeInput(struct player *player)
case PLAYER_COMMAND_CLOSE_AUDIO:
break;
case PLAYER_COMMAND_LOCK_QUEUE:
pc.queueLockState = PLAYER_QUEUE_LOCKED;
player_command_finished();
break;
case PLAYER_COMMAND_UNLOCK_QUEUE:
pc.queueLockState = PLAYER_QUEUE_UNLOCKED;
case PLAYER_COMMAND_QUEUE:
assert(pc.next_song != NULL);
player->queued = true;
player_command_finished();
break;
......@@ -177,6 +181,27 @@ static void processDecodeInput(struct player *player)
player->buffered_before_play = 0;
}
break;
case PLAYER_COMMAND_CANCEL:
if (pc.next_song == NULL) {
/* the cancel request arrived too later, we're
already playing the queued song... stop
everything now */
pc.command = PLAYER_COMMAND_STOP;
return;
}
if (player->next_song_chunk != -1) {
/* the decoder is already decoding the song -
stop it and reset the position */
dc_stop(&pc.notify);
player->next_song_chunk = -1;
}
pc.next_song = NULL;
player->queued = false;
player_command_finished();
break;
}
}
......@@ -203,6 +228,7 @@ static void do_play(void)
.buffered_before_play = pc.buffered_before_play,
.decoder_starting = false,
.paused = false,
.queued = false,
.xfade = XFADE_UNKNOWN,
.next_song_chunk = -1,
};
......@@ -286,15 +312,22 @@ static void do_play(void)
}
}
if (decoder_is_idle() &&
pc.queueState == PLAYER_QUEUE_FULL &&
pc.queueLockState == PLAYER_QUEUE_UNLOCKED) {
if (decoder_is_idle() && !player.queued &&
pc.next_song != NULL) {
/* the decoder has finished the current song;
request the next song from the playlist */
pc.next_song = NULL;
wakeup_main_task();
}
if (decoder_is_idle() && player.queued) {
/* the decoder has finished the current song;
make it decode the next song */
assert(pc.next_song != NULL);
player.queued = false;
player.next_song_chunk = ob.end;
dc_start_async(pc.next_song);
pc.queueState = PLAYER_QUEUE_DECODE;
wakeup_main_task();
}
if (player.next_song_chunk >= 0 &&
player.xfade == XFADE_UNKNOWN &&
......@@ -386,20 +419,10 @@ static void do_play(void)
player.xfade = XFADE_UNKNOWN;
/* wait for a signal from the playlist */
if (pc.queueState == PLAYER_QUEUE_DECODE ||
pc.queueLockState == PLAYER_QUEUE_LOCKED) {
notify_wait(&pc.notify);
continue;
}
if (pc.queueState != PLAYER_QUEUE_PLAY)
break;
player.next_song_chunk = -1;
if (waitOnDecode(&player) < 0)
return;
pc.queueState = PLAYER_QUEUE_EMPTY;
wakeup_main_task();
} else if (decoder_is_idle()) {
break;
......@@ -418,6 +441,7 @@ static void * player_task(mpd_unused void *arg)
while (1) {
switch (pc.command) {
case PLAYER_COMMAND_PLAY:
case PLAYER_COMMAND_QUEUE:
do_play();
break;
......@@ -438,13 +462,8 @@ static void * player_task(mpd_unused void *arg)
pthread_exit(NULL);
break;
case PLAYER_COMMAND_LOCK_QUEUE:
pc.queueLockState = PLAYER_QUEUE_LOCKED;
player_command_finished();
break;
case PLAYER_COMMAND_UNLOCK_QUEUE:
pc.queueLockState = PLAYER_QUEUE_UNLOCKED;
case PLAYER_COMMAND_CANCEL:
pc.next_song = NULL;
player_command_finished();
break;
......
......@@ -499,28 +499,9 @@ static void queueNextSongInPlaylist(void)
static void syncPlaylistWithQueue(void)
{
switch (getPlayerQueueState()) {
case PLAYER_QUEUE_EMPTY:
setQueueState(PLAYER_QUEUE_BLANK);
if (playlist.queued >= 0) {
DEBUG("playlist: now playing queued song\n");
playlist.current = playlist.queued;
}
if (pc.next_song == NULL && playlist.queued != -1) {
playlist.current = playlist.queued;
playlist.queued = -1;
break;
case PLAYER_QUEUE_DECODE:
if (playlist.queued != -1)
setQueueState(PLAYER_QUEUE_PLAY);
else
setQueueState(PLAYER_QUEUE_STOP);
break;
case PLAYER_QUEUE_FULL:
case PLAYER_QUEUE_PLAY:
case PLAYER_QUEUE_STOP:
case PLAYER_QUEUE_BLANK:
break;
}
}
......@@ -528,31 +509,9 @@ static void clearPlayerQueue(void)
{
assert(playlist.queued >= 0);
if (getPlayerQueueState() == PLAYER_QUEUE_PLAY ||
getPlayerQueueState() == PLAYER_QUEUE_FULL) {
playerQueueLock();
syncPlaylistWithQueue();
}
playlist.queued = -1;
switch (getPlayerQueueState()) {
case PLAYER_QUEUE_BLANK:
case PLAYER_QUEUE_DECODE:
case PLAYER_QUEUE_STOP:
case PLAYER_QUEUE_EMPTY:
break;
case PLAYER_QUEUE_FULL:
DEBUG("playlist: dequeue song\n");
setQueueState(PLAYER_QUEUE_BLANK);
break;
case PLAYER_QUEUE_PLAY:
DEBUG("playlist: stop decoding queued song\n");
setQueueState(PLAYER_QUEUE_STOP);
break;
}
playerQueueUnlock();
pc_cancel();
}
enum playlist_result addToPlaylist(const char *url, int *added_id)
......@@ -907,7 +866,7 @@ void syncPlayerAndPlaylist(void)
playPlaylistIfPlayerStopped();
else {
syncPlaylistWithQueue();
if (getPlayerQueueState() == PLAYER_QUEUE_BLANK)
if (pc.next_song == NULL)
queueNextSongInPlaylist();
}
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment