Commit 5696f91a authored by Max Kellermann's avatar Max Kellermann

pcm/PcmFormat: ARM NEON optimizations for float->s16

This is nearly 4 times faster than the "portable" algorithm.
parent 3932e62f
......@@ -452,6 +452,7 @@ libpcm_a_SOURCES = \
src/pcm/PcmFormat.cxx src/pcm/PcmFormat.hxx \
src/pcm/FloatConvert.hxx \
src/pcm/ShiftConvert.hxx \
src/pcm/Neon.hxx \
src/pcm/FormatConverter.cxx src/pcm/FormatConverter.hxx \
src/pcm/ChannelsConverter.cxx src/pcm/ChannelsConverter.hxx \
src/pcm/Resampler.hxx \
......
......@@ -36,6 +36,7 @@ ver 0.19 (not yet released)
- allow playlist directory without music directory
- use XDG to auto-detect "music_directory" and "db_file"
* new resampler option using libsoxr
* ARM NEON optimizations
* install systemd unit for socket activation
* Android port
......
/*
* Copyright (C) 2003-2014 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_PCM_NEON_HXX
#define MPD_PCM_NEON_HXX
#include "Traits.hxx"
#include <arm_neon.h>
/**
* Call a NEON intrinsic for each element in the vector.
*
* @param func the NEON intrinsic
* @param result the vector variable that gets assigned the result
* @param vector the input vector
*/
#define neon_x4_u(func, result, vector) do { \
result.val[0] = func(vector.val[0]); \
result.val[1] = func(vector.val[1]); \
result.val[2] = func(vector.val[2]); \
result.val[3] = func(vector.val[3]); \
} while (0)
/**
* Call a NEON intrinsic for each element in the vector.
*
* @param func the NEON intrinsic
* @param result the vector variable that gets assigned the result
* @param vector the input vector
* @param arg an additional argument that gets passed to each call
*/
#define neon_x4_b(func, result, vector, arg) do { \
result.val[0] = func(vector.val[0], arg); \
result.val[1] = func(vector.val[1], arg); \
result.val[2] = func(vector.val[2], arg); \
result.val[3] = func(vector.val[3], arg); \
} while (0)
/**
* Convert floating point samples to 16 bit signed integer using ARM NEON.
*/
struct NeonFloatTo16 {
static constexpr SampleFormat src_format = SampleFormat::FLOAT;
static constexpr SampleFormat dst_format = SampleFormat::S16;
typedef SampleTraits<src_format> SrcTraits;
typedef SampleTraits<dst_format> DstTraits;
typedef typename SrcTraits::value_type SV;
typedef typename DstTraits::value_type DV;
static constexpr size_t BLOCK_SIZE = 16;
void Convert(int16_t *dst, const float *src, const size_t n) const {
const float32x4_t factor =
vdupq_n_f32(1 << (DstTraits::BITS - 1));
for (unsigned i = 0; i < n / BLOCK_SIZE;
++i, src += BLOCK_SIZE, dst += BLOCK_SIZE) {
/* load 16 float samples into 4 quad
registers */
float32x4x4_t value = vld4q_f32(src);
/* apply factor */
neon_x4_b(vmulq_f32, value, value, factor);
/* convert to 32 bit integer */
int32x4x4_t ivalue;
neon_x4_u(vcvtq_s32_f32, ivalue, value);
/* convert to 16 bit integer with saturation */
int16x4x4_t nvalue;
neon_x4_u(vqmovn_s32, nvalue, ivalue);
/* store result */
vst4_s16(dst, nvalue);
}
}
};
#endif
......@@ -76,9 +76,46 @@ struct Convert32To16 {
};
template<SampleFormat F, class Traits=SampleTraits<F>>
struct FloatToInteger
struct PortableFloatToInteger
: PerSampleConvert<FloatToIntegerSampleConvert<F, Traits>> {};
template<SampleFormat F, class Traits=SampleTraits<F>>
struct FloatToInteger : PortableFloatToInteger<F, Traits> {};
/**
* A template class that attempts to use the "optimized" algorithm for
* large portions of the buffer, and calls the "portable" algorithm"
* for the rest when the last block is not full.
*/
template<typename Optimized, typename Portable>
class GlueOptimizedConvert : Optimized, Portable {
public:
typedef typename Portable::SrcTraits SrcTraits;
typedef typename Portable::DstTraits DstTraits;
void Convert(typename DstTraits::pointer_type out,
typename SrcTraits::const_pointer_type in,
size_t n) const {
Optimized::Convert(out, in, n);
/* use the "portable" algorithm for the trailing
samples */
size_t remaining = n % Optimized::BLOCK_SIZE;
size_t done = n - remaining;
Portable::Convert(out + done, in + done, remaining);
}
};
#ifdef __ARM_NEON__
#include "Neon.hxx"
template<>
struct FloatToInteger<SampleFormat::S16, SampleTraits<SampleFormat::S16>>
: GlueOptimizedConvert<NeonFloatTo16,
PortableFloatToInteger<SampleFormat::S16>> {};
#endif
template<class C>
static ConstBuffer<typename C::DstTraits::value_type>
AllocateConvert(PcmBuffer &buffer, C convert,
......
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