Commit 6c570473 authored by Max Kellermann's avatar Max Kellermann

Queue: move code to new class IdTable

parent e29bc691
......@@ -275,6 +275,7 @@ src_mpd_SOURCES = \
src/PlaylistVector.cxx src/PlaylistVector.hxx \
src/PlaylistInfo.hxx \
src/PlaylistDatabase.cxx \
src/IdTable.hxx \
src/Queue.cxx src/Queue.hxx \
src/QueuePrint.cxx src/QueuePrint.hxx \
src/QueueSave.cxx src/QueueSave.hxx \
......
/*
* Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_ID_TABLE_HXX
#define MPD_ID_TABLE_HXX
#include "gcc.h"
#include <algorithm>
#include <assert.h>
/**
* A table that maps id numbers to position numbers.
*/
class IdTable {
unsigned size;
unsigned next;
int *data;
public:
IdTable(unsigned _size):size(_size), next(1), data(new int[size]) {
std::fill(data, data + size, -1);
}
~IdTable() {
delete[] data;
}
int IdToPosition(unsigned id) const {
return id < size
? data[id]
: -1;
}
unsigned GenerateId() {
assert(next > 0);
assert(next < size);
while (true) {
unsigned id = next;
++next;
if (next == size)
next = 1;
if (data[id] < 0)
return id;
}
}
unsigned Insert(unsigned position) {
unsigned id = GenerateId();
data[id] = position;
return id;
}
void Move(unsigned id, unsigned position) {
assert(id < size);
assert(data[id] >= 0);
data[id] = position;
}
void Erase(unsigned id) {
assert(id < size);
assert(data[id] >= 0);
data[id] = -1;
}
};
#endif
......@@ -28,15 +28,12 @@ queue::queue(unsigned _max_length)
version(1),
items(g_new(Item, max_length)),
order((unsigned *)g_malloc(sizeof(order[0]) * max_length)),
id_to_position((int *)g_malloc(sizeof(id_to_position[0]) *
max_length * HASH_MULT)),
id_table(max_length * HASH_MULT),
repeat(false),
single(false),
consume(false),
random(false)
{
for (unsigned i = 0; i < max_length * HASH_MULT; ++i)
id_to_position[i] = -1;
}
queue::~queue()
......@@ -45,25 +42,6 @@ queue::~queue()
g_free(items);
g_free(order);
g_free(id_to_position);
}
/**
* Generate a non-existing id number.
*/
unsigned
queue::GenerateId() const
{
static unsigned cur = (unsigned)-1;
do {
cur++;
if (cur >= max_length * HASH_MULT)
cur = 0;
} while (id_to_position[cur] != -1);
return cur;
}
int
......@@ -121,20 +99,18 @@ queue::ModifyAll()
unsigned
queue::Append(struct song *song, uint8_t priority)
{
const unsigned id = GenerateId();
assert(!IsFull());
auto &item = items[length];
const unsigned position = length++;
const unsigned id = id_table.Insert(position);
auto &item = items[position];
item.song = song_dup_detached(song);
item.id = id;
item.version = version;
item.priority = priority;
order[length] = length;
id_to_position[id] = length;
++length;
order[position] = position;
return id;
}
......@@ -150,8 +126,8 @@ queue::SwapPositions(unsigned position1, unsigned position2)
items[position1].version = version;
items[position2].version = version;
id_to_position[id1] = position2;
id_to_position[id2] = position1;
id_table.Move(id1, position2);
id_table.Move(id2, position1);
}
void
......@@ -171,7 +147,7 @@ queue::MovePostion(unsigned from, unsigned to)
/* put song at _to_ */
id_to_position[tmp.id] = to;
id_table.Move(tmp.id, to);
items[to] = tmp;
items[to].version = version;
......@@ -211,7 +187,7 @@ queue::MoveRange(unsigned start, unsigned end, unsigned to)
// Copy the original block back in, starting at to.
for (unsigned i = start; i< end; i++)
{
id_to_position[tmp[i-start].id] = to + i - start;
id_table.Move(tmp[i - start].id, to + i - start);
items[to + i - start] = tmp[i-start];
items[to + i - start].version = version;
}
......@@ -267,7 +243,7 @@ queue::DeletePosition(unsigned position)
/* release the song id */
id_to_position[id] = -1;
id_table.Erase(id);
/* delete song from songs array */
......@@ -296,7 +272,7 @@ queue::Clear()
song_is_detached(item->song));
song_free(item->song);
id_to_position[item->id] = -1;
id_table.Erase(item->id);
}
length = 0;
......
......@@ -21,6 +21,7 @@
#define MPD_QUEUE_HXX
#include "gcc.h"
#include "IdTable.hxx"
#include "util/LazyRandomEngine.hxx"
#include <algorithm>
......@@ -82,7 +83,7 @@ struct queue {
unsigned *order;
/** map song ids to positions */
int *id_to_position;
IdTable id_table;
/** repeat playback when the end of the queue has been
reached? */
......@@ -148,13 +149,7 @@ struct queue {
}
int IdToPosition(unsigned id) const {
if (id >= max_length * HASH_MULT)
return -1;
assert(id_to_position[id] >= -1);
assert(id_to_position[id] < (int)length);
return id_to_position[id];
return id_table.IdToPosition(id);
}
int PositionToId(unsigned position) const
......@@ -344,8 +339,6 @@ struct queue {
uint8_t priority, int after_order);
private:
unsigned GenerateId() const;
/**
* Moves a song to a new position in the "order" list.
*/
......@@ -356,7 +349,7 @@ private:
items[to] = items[from];
items[to].version = version;
id_to_position[from_id] = to;
id_table.Move(from_id, to);
}
/**
......
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