Commit 79535212 authored by Christian Kröner's avatar Christian Kröner Committed by Max Kellermann

Get rid of GCD on macOS which breaks debug builds

With Grand Central Dispatch used in Main.cxx, debug builds on macOS crash as the IsInside() assertion gets triggered in the event loop. As a simple fix, usage of GCD is removed. Plugging and unplugging headphones or changes of the default output device was tested without issues. Whatever the original commit tried to fix by GCD probably does not need fixing anymore.
parent ef5f96a1
ver 0.20.19 (not yet released)
* macOS: fix crash bug
ver 0.20.18 (2018/02/24)
* input
......
......@@ -107,10 +107,6 @@
#include <locale.h>
#endif
#ifdef __BLOCKS__
#include <dispatch/dispatch.h>
#endif
#include <limits.h>
static constexpr size_t KILOBYTE = 1024;
......@@ -483,21 +479,8 @@ try {
daemonize_begin(options.daemon);
#endif
#ifdef __BLOCKS__
/* Runs the OS X native event loop in the main thread, and runs
the rest of mpd_main on a new thread. This lets CoreAudio receive
route change notifications (e.g. plugging or unplugging headphones).
All hardware output on OS X ultimately uses CoreAudio internally.
This must be run after forking; if dispatch is called before forking,
the child process will have a broken internal dispatch state. */
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
exit(mpd_main_after_fork(config));
});
dispatch_main();
return EXIT_FAILURE; // unreachable, because dispatch_main never returns
#else
return mpd_main_after_fork(config);
#endif
} catch (const std::exception &e) {
LogError(e);
return EXIT_FAILURE;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment