Commit 97698bd4 authored by Max Kellerman's avatar Max Kellerman Committed by Eric Wong

notify: don't use camelCase in notify.[ch]

git-svn-id: https://svn.musicpd.org/mpd/trunk@7367 09075e82-0dd4-0310-85a5-a0d7c8717e4f
parent e0be3aad
......@@ -40,19 +40,19 @@ void decoder_wakeup_player(void)
void decoder_sleep(void)
{
notifyWait(&dc.notify);
notify_wait(&dc.notify);
wakeup_player_nb();
}
static void player_wakeup_decoder_nb(void)
{
notifySignal(&dc.notify);
notify_signal(&dc.notify);
}
/* called from player_task */
static void player_wakeup_decoder(void)
{
notifySignal(&dc.notify);
notify_signal(&dc.notify);
player_sleep();
}
......@@ -322,7 +322,7 @@ stop_no_close:
static void * decoder_task(mpd_unused void *arg)
{
notifyEnter(&dc.notify);
notify_enter(&dc.notify);
while (1) {
assert(dc.state == DECODE_STATE_STOP);
......
......@@ -18,7 +18,7 @@
#include "notify.h"
int notifyInit(Notify *notify)
int notify_init(Notify *notify)
{
int ret;
......@@ -37,32 +37,32 @@ int notifyInit(Notify *notify)
return 0;
}
void notifyEnter(Notify *notify)
void notify_enter(Notify *notify)
{
pthread_mutex_lock(&notify->mutex);
}
void notifyLeave(Notify *notify)
void notify_leave(Notify *notify)
{
pthread_mutex_unlock(&notify->mutex);
}
void notifyWait(Notify *notify)
void notify_wait(Notify *notify)
{
if (!notify->pending)
pthread_cond_wait(&notify->cond, &notify->mutex);
notify->pending = 0;
}
void notifySignal(Notify *notify)
void notify_signal(Notify *notify)
{
notify->pending = 1;
pthread_cond_signal(&notify->cond);
}
void notifySignalSync(Notify *notify)
void notify_signal_sync(Notify *notify)
{
pthread_mutex_lock(&notify->mutex);
notifySignal(notify);
notify_signal(notify);
pthread_mutex_unlock(&notify->mutex);
}
......@@ -27,34 +27,34 @@ typedef struct _Notify {
int pending;
} Notify;
int notifyInit(Notify *notify);
int notify_init(Notify *notify);
/**
* The thread which shall be notified by this object must call this
* function before any notifyWait() invocation. It locks the mutex.
* function before any notify_wait() invocation. It locks the mutex.
*/
void notifyEnter(Notify *notify);
void notify_enter(Notify *notify);
/**
* Neutralize notifyLeave().
* Neutralize notify_leave().
*/
void notifyLeave(Notify *notify);
void notify_leave(Notify *notify);
/**
* Wait for a notification. Return immediately if we have already
* been notified since we last returned from notifyWait().
* been notified since we last returned from notify_wait().
*/
void notifyWait(Notify *notify);
void notify_wait(Notify *notify);
/**
* Notify the thread. This function never blocks.
*/
void notifySignal(Notify *notify);
void notify_signal(Notify *notify);
/**
* Notify the thread synchonously, i.e. wait until it has received the
* notification.
*/
void notifySignalSync(Notify *notify);
void notify_signal_sync(Notify *notify);
#endif
......@@ -38,23 +38,23 @@ static void playerCloseAudio(void);
void wakeup_player_nb(void)
{
notifySignal(&pc.notify);
notify_signal(&pc.notify);
}
static void wakeup_player(void)
{
notifySignal(&pc.notify);
notify_signal(&pc.notify);
wait_main_task();
}
void player_sleep(void)
{
notifyWait(&pc.notify);
notify_wait(&pc.notify);
}
static void * player_task(mpd_unused void *arg)
{
notifyEnter(&pc.notify);
notify_enter(&pc.notify);
while (1) {
if (pc.play) {
......
......@@ -79,7 +79,7 @@ void initPlayerData(void)
ob_init(buffered_chunks);
notifyInit(&pc.notify);
notify_init(&pc.notify);
pc.error = PLAYER_ERROR_NOERROR;
pc.state = PLAYER_STATE_STOP;
pc.queueState = PLAYER_QUEUE_BLANK;
......@@ -87,7 +87,7 @@ void initPlayerData(void)
pc.crossFade = crossfade;
pc.softwareVolume = 1000;
notifyInit(&dc.notify);
notify_init(&dc.notify);
dc.state = DECODE_STATE_STOP;
dc.error = DECODE_ERROR_NOERROR;
}
......
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