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Иван Мажукин
mpd
Commits
a10f3a8a
Commit
a10f3a8a
authored
Sep 27, 2013
by
Max Kellermann
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PlayerControl: convert functions to methods
parent
ef663810
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2 changed files
with
73 additions
and
63 deletions
+73
-63
PlayerControl.cxx
src/PlayerControl.cxx
+18
-63
PlayerControl.hxx
src/PlayerControl.hxx
+55
-0
No files found.
src/PlayerControl.cxx
View file @
a10f3a8a
...
...
@@ -22,15 +22,10 @@
#include "Idle.hxx"
#include "Song.hxx"
#include "DecoderControl.hxx"
#include "Main.hxx"
#include <cmath>
#include <assert.h>
#include <stdio.h>
static
void
pc_enqueue_song_locked
(
struct
player_control
*
pc
,
Song
*
song
);
player_control
::
player_control
(
unsigned
_buffer_chunks
,
unsigned
_buffered_before_play
)
...
...
@@ -61,31 +56,6 @@ player_control::~player_control()
next_song
->
Free
();
}
static
void
player_command_wait_locked
(
struct
player_control
*
pc
)
{
while
(
pc
->
command
!=
PLAYER_COMMAND_NONE
)
pc
->
ClientWait
();
}
static
void
player_command_locked
(
struct
player_control
*
pc
,
enum
player_command
cmd
)
{
assert
(
pc
->
command
==
PLAYER_COMMAND_NONE
);
pc
->
command
=
cmd
;
pc
->
Signal
();
player_command_wait_locked
(
pc
);
}
static
void
player_command
(
struct
player_control
*
pc
,
enum
player_command
cmd
)
{
pc
->
Lock
();
player_command_locked
(
pc
,
cmd
);
pc
->
Unlock
();
}
void
player_control
::
Play
(
Song
*
song
)
{
...
...
@@ -94,11 +64,11 @@ player_control::Play(Song *song)
Lock
();
if
(
state
!=
PLAYER_STATE_STOP
)
player_command_locked
(
this
,
PLAYER_COMMAND_STOP
);
SynchronousCommand
(
PLAYER_COMMAND_STOP
);
assert
(
next_song
==
nullptr
);
pc_enqueue_song_locked
(
this
,
song
);
EnqueueSongLocked
(
song
);
assert
(
next_song
==
nullptr
);
...
...
@@ -108,14 +78,14 @@ player_control::Play(Song *song)
void
player_control
::
Cancel
()
{
player_command
(
this
,
PLAYER_COMMAND_CANCEL
);
LockSynchronousCommand
(
PLAYER_COMMAND_CANCEL
);
assert
(
next_song
==
NULL
);
}
void
player_control
::
Stop
()
{
player_command
(
this
,
PLAYER_COMMAND_CLOSE_AUDIO
);
LockSynchronousCommand
(
PLAYER_COMMAND_CLOSE_AUDIO
);
assert
(
next_song
==
nullptr
);
idle_add
(
IDLE_PLAYER
);
...
...
@@ -124,7 +94,7 @@ player_control::Stop()
void
player_control
::
UpdateAudio
()
{
player_command
(
this
,
PLAYER_COMMAND_UPDATE_AUDIO
);
LockSynchronousCommand
(
PLAYER_COMMAND_UPDATE_AUDIO
);
}
void
...
...
@@ -132,7 +102,7 @@ player_control::Kill()
{
assert
(
thread
!=
NULL
);
player_command
(
this
,
PLAYER_COMMAND_EXIT
);
LockSynchronousCommand
(
PLAYER_COMMAND_EXIT
);
g_thread_join
(
thread
);
thread
=
NULL
;
...
...
@@ -140,25 +110,20 @@ player_control::Kill()
}
void
player_control
::
Pause
()
player_control
::
Pause
Locked
()
{
Lock
();
if
(
state
!=
PLAYER_STATE_STOP
)
{
player_command_locked
(
this
,
PLAYER_COMMAND_PAUSE
);
SynchronousCommand
(
PLAYER_COMMAND_PAUSE
);
idle_add
(
IDLE_PLAYER
);
}
Unlock
();
}
static
void
p
c_pause_locked
(
struct
player_control
*
pc
)
void
p
layer_control
::
Pause
(
)
{
if
(
pc
->
state
!=
PLAYER_STATE_STOP
)
{
player_command_locked
(
pc
,
PLAYER_COMMAND_PAUSE
);
idle_add
(
IDLE_PLAYER
);
}
Lock
();
PauseLocked
();
Unlock
();
}
void
...
...
@@ -172,12 +137,12 @@ player_control::SetPause(bool pause_flag)
case
PLAYER_STATE_PLAY
:
if
(
pause_flag
)
pc_pause_locked
(
this
);
PauseLocked
(
);
break
;
case
PLAYER_STATE_PAUSE
:
if
(
!
pause_flag
)
pc_pause_locked
(
this
);
PauseLocked
(
);
break
;
}
...
...
@@ -198,7 +163,7 @@ player_control::GetStatus()
player_status
status
;
Lock
();
player_command_locked
(
this
,
PLAYER_COMMAND_REFRESH
);
SynchronousCommand
(
PLAYER_COMMAND_REFRESH
);
status
.
state
=
state
;
...
...
@@ -248,23 +213,13 @@ player_control::GetErrorMessage() const
return
message
;
}
static
void
pc_enqueue_song_locked
(
struct
player_control
*
pc
,
Song
*
song
)
{
assert
(
song
!=
NULL
);
assert
(
pc
->
next_song
==
NULL
);
pc
->
next_song
=
song
;
player_command_locked
(
pc
,
PLAYER_COMMAND_QUEUE
);
}
void
player_control
::
EnqueueSong
(
Song
*
song
)
{
assert
(
song
!=
NULL
);
Lock
();
pc_enqueue_song_locked
(
this
,
song
);
EnqueueSongLocked
(
song
);
Unlock
();
}
...
...
@@ -280,7 +235,7 @@ player_control::Seek(Song *song, float seek_time)
next_song
=
song
;
seek_where
=
seek_time
;
player_command_locked
(
this
,
PLAYER_COMMAND_SEEK
);
SynchronousCommand
(
PLAYER_COMMAND_SEEK
);
Unlock
();
assert
(
next_song
==
nullptr
);
...
...
src/PlayerControl.hxx
View file @
a10f3a8a
...
...
@@ -242,6 +242,47 @@ struct player_control {
ClientSignal
();
}
private
:
/**
* Wait for the command to be finished by the player thread.
*
* To be called from the main thread. Caller must lock the
* object.
*/
void
WaitCommandLocked
()
{
while
(
command
!=
PLAYER_COMMAND_NONE
)
ClientWait
();
}
/**
* Send a command to the player thread and synchronously wait
* for it to finish.
*
* To be called from the main thread. Caller must lock the
* object.
*/
void
SynchronousCommand
(
player_command
cmd
)
{
assert
(
command
==
PLAYER_COMMAND_NONE
);
command
=
cmd
;
Signal
();
WaitCommandLocked
();
}
/**
* Send a command to the player thread and synchronously wait
* for it to finish.
*
* To be called from the main thread. This method locks the
* object.
*/
void
LockSynchronousCommand
(
player_command
cmd
)
{
Lock
();
SynchronousCommand
(
cmd
);
Unlock
();
}
public
:
/**
* @param song the song to be queued; the given instance will
* be owned and freed by the player
...
...
@@ -255,6 +296,10 @@ struct player_control {
void
SetPause
(
bool
pause_flag
);
private
:
void
PauseLocked
();
public
:
void
Pause
();
/**
...
...
@@ -298,6 +343,16 @@ struct player_control {
void
UpdateAudio
();
private
:
void
EnqueueSongLocked
(
Song
*
song
)
{
assert
(
song
!=
nullptr
);
assert
(
next_song
==
nullptr
);
next_song
=
song
;
SynchronousCommand
(
PLAYER_COMMAND_QUEUE
);
}
public
:
/**
* @param song the song to be queued; the given instance will be owned
* and freed by the player
...
...
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