Commit a9f0d851 authored by Max Kellermann's avatar Max Kellermann

merge the playlist lock functions into clearPlayerQueue()

There is no unlocked caller of clearPlayerQueue(), and the functions lockPlaylistInteraction() and unlockPlaylistInteraction() are trivial - merge them.
parent 2a06e2da
......@@ -536,22 +536,14 @@ static void syncPlaylistWithQueue(int queue)
}
}
static void lockPlaylistInteraction(void)
static void clearPlayerQueue(void)
{
if (getPlayerQueueState() == PLAYER_QUEUE_PLAY ||
getPlayerQueueState() == PLAYER_QUEUE_FULL) {
playerQueueLock();
syncPlaylistWithQueue(0);
}
}
static void unlockPlaylistInteraction(void)
{
playerQueueUnlock();
}
static void clearPlayerQueue(void)
{
playlist.queued = -1;
switch (getPlayerQueueState()) {
case PLAYER_QUEUE_BLANK:
......@@ -569,13 +561,8 @@ static void clearPlayerQueue(void)
setQueueState(PLAYER_QUEUE_STOP);
break;
}
}
static void clearPlayerQueueLocked(void)
{
lockPlaylistInteraction();
clearPlayerQueue();
unlockPlaylistInteraction();
playerQueueUnlock();
}
int addToPlaylist(int fd, char *url, int *added_id)
......@@ -637,7 +624,7 @@ int addSongToPlaylist(int fd, Song * song, int *added_id)
if (playlist_state == PLAYLIST_STATE_PLAY) {
if (playlist.queued >= 0
&& playlist.current == playlist.length - 1)
clearPlayerQueueLocked();
clearPlayerQueue();
}
id = getNextId();
......@@ -697,7 +684,7 @@ int swapSongsInPlaylist(int fd, int song1, int song2)
if (queuedSong == song1 || queuedSong == song2
|| currentSong == song1 || currentSong == song2)
clearPlayerQueueLocked();
clearPlayerQueue();
}
swapSongs(song1, song2);
......@@ -757,7 +744,7 @@ int deleteFromPlaylist(int fd, int song)
if (playlist.queued >= 0
&& (playlist.order[playlist.queued] == song
|| playlist.order[playlist.current] == song))
clearPlayerQueueLocked();
clearPlayerQueue();
}
if (playlist.songs[song]->type == SONG_TYPE_URL) {
......@@ -1034,7 +1021,7 @@ int setPlaylistRepeatStatus(int fd, int status)
if (playlist_state == PLAYLIST_STATE_PLAY) {
if (playlist.repeat && !status && playlist.queued == 0)
clearPlayerQueueLocked();
clearPlayerQueue();
}
playlist.repeat = status;
......@@ -1084,7 +1071,7 @@ int moveSongInPlaylist(int fd, int from, int to)
queuedSong = playlist.order[playlist.queued];
if (queuedSong == from || queuedSong == to
|| currentSong == from || currentSong == to)
clearPlayerQueueLocked();
clearPlayerQueue();
}
tmpSong = playlist.songs[from];
......@@ -1158,7 +1145,7 @@ static void orderPlaylist(void)
if (playlist_state == PLAYLIST_STATE_PLAY) {
if (playlist.queued >= 0)
clearPlayerQueueLocked();
clearPlayerQueue();
}
for (i = 0; i < playlist.length; i++) {
......@@ -1183,7 +1170,7 @@ static void randomizeOrder(int start, int end)
if (playlist_state == PLAYLIST_STATE_PLAY) {
if (playlist.queued >= start && playlist.queued <= end)
clearPlayerQueueLocked();
clearPlayerQueue();
}
for (i = start; i <= end; i++) {
......@@ -1258,7 +1245,7 @@ int shufflePlaylist(mpd_unused int fd)
if (playlist.length > 1) {
if (playlist_state == PLAYLIST_STATE_PLAY) {
clearPlayerQueueLocked();
clearPlayerQueue();
/* put current playing song first */
swapSongs(0, playlist.order[playlist.current]);
if (playlist.random) {
......@@ -1385,7 +1372,7 @@ int seekSongInPlaylist(int fd, int song, float seek_time)
if (playlist_state == PLAYLIST_STATE_PLAY) {
if (playlist.queued >= 0)
clearPlayerQueueLocked();
clearPlayerQueue();
} else
playPlaylistOrderNumber(i);
......
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